github ME3Tweaks/LegendaryExplorer 3.0.7.0
ME3Explorer - ME3Tweaks Fork 3.0.7.0

latest releases: 6.4.1.6065, 6.4.0.5390, 6.3.0.5422...
7 years ago

3.0.6.0 was skipped for public release as it had a lot of internal testing being done.

General

  • Project now uses .NET 4.7.1
  • Updated multiple ancient libraries
  • Executables are now signed by me ensuring they were not tampered with and making your antivirus happier
  • Remove DLL Injector from codebase as it is not used
  • Remove TOC Editor from codebase as it is not used

Under the hood

  • Property Collection Engine bugfix: ME1/ME2 properties that use Matrix will no longer corrupt when doing cross-file porting, including across games. Fixed in 8d9b488.
  • IMEPackageHandler is now thread-safe which should fix some of those rare race conditions that come up when multiple files are quickly enumerated.
  • Crash fix: ME1 TLK file missing when no game path for ME1 is set.

Wwise Editor

  • Automatically update HIRC size when editing hex and saving

Pathfinding Editor

  • Added new Recents menu that syncs across instances
  • You can now edit SplineActors and SplineComponents that connect said splineactors. Setting the position in the graph via right click will now recaclulate the appropriate reparam table so movement remains correct. Huge thanks to benji for the bezier code.
  • Fixed some bugs related to selecting nodes

Package Editor

  • Implemented a Bio2DA viewer. Eventually plan to make it an editor
  • Added ability to export a Bio2DA table as an excel spreadsheet
  • Uses new recents menu that syncs across instances of Package Editor

Binary Editor

  • Added BioStage to supported classes

Interpreter

  • Uses a newer version of hexbox - An upcoming release will fix the width of hexbox.

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