github LukeYui/EldenRingSeamlessCoopRelease v1.5.0
BETA 1.5.0

latest releases: v1.8.9, v1.8.8, v1.8.7...
20 months ago
  • Implemented translations and language file customisation (partially in some cases)
  • Reworked the spectating system to be more reliable
  • Shops are now instanced, meaning that each player has their own stock of items.
  • Added "Rune Decanter" item which allows players to exchange runes for a rune arc
  • Modified the way in which world data is synchronised to clients from the host
  • The world map will now resemble the state of the host when joining as a client
  • Fixed a bug which would cause some locally progressed flags to be read whilst within another world
  • Fixed a bug which would cause world synchronisation "catch-up" when joining a more advanced player
  • Fixed a bug which would cause some guest player flags to be inappropriately synchronised to the host world
  • Fixed a bug which could cause the horse to be unresponsive when calling it after dying as a client
  • Fixed a bug which could cause FeSpecialText events (e.g. "Enemy Felled") to repeat themselves as a guest player
  • The last bonfire that the host has rested at should now be synchronised to connecting clients
  • Increased the network refresh rate of characters and players which should allow for smoother movement of fast objects
  • The mod launcher will no longer launch the game if the dll is corrupted or missing
  • Temporarily disabled NPC-world invasions
  • Fixed a bug with the mod launcher which prevented function if the file path was > 250 characters long

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