- Implemented translations and language file customisation (partially in some cases)
- Reworked the spectating system to be more reliable
- Shops are now instanced, meaning that each player has their own stock of items.
- Added "Rune Decanter" item which allows players to exchange runes for a rune arc
- Modified the way in which world data is synchronised to clients from the host
- The world map will now resemble the state of the host when joining as a client
- Fixed a bug which would cause some locally progressed flags to be read whilst within another world
- Fixed a bug which would cause world synchronisation "catch-up" when joining a more advanced player
- Fixed a bug which would cause some guest player flags to be inappropriately synchronised to the host world
- Fixed a bug which could cause the horse to be unresponsive when calling it after dying as a client
- Fixed a bug which could cause FeSpecialText events (e.g. "Enemy Felled") to repeat themselves as a guest player
- The last bonfire that the host has rested at should now be synchronised to connecting clients
- Increased the network refresh rate of characters and players which should allow for smoother movement of fast objects
- The mod launcher will no longer launch the game if the dll is corrupted or missing
- Temporarily disabled NPC-world invasions
- Fixed a bug with the mod launcher which prevented function if the file path was > 250 characters long