- Fixed a bug that caused the compass to not show other players
- Fixed a bug which caused evergaol bosses to have no multiplayer scaling
- Fixed a bug which caused enemy scaling for 4 players to be the same as for 5 players
- Fixed a bug which caused hostile spirit ashes in PvP modes to attack the summoner
- Fixed a bug which would cause dead spirit ashes to be respawned if a player loaded in as a spirit ash was dying
- Fixed an issue which caused long load times to allow the mod to load vanilla .sl2 files
- "Team A" is now the blue team, and "Team B" is now the red team. PvP teams mode now has different player colours
- You can now choose your own custom save extension (default is .co2)
- Removed the PvP-oriented health reduction for spirit ashes
- Added compatibility with mods that adjust multiplayer scaling values beyond 3 friendly players