- Fixed a bug that would occasionally display "?NpcName? has been slain" when killing a substantial enemy for parties greater than 2
- Fixed a bug that would occasionally spawn new guest players beneath geometry if the host is moving quickly through the world as they are joining
- Fixed a bug that would occasionally cause the map to fail to load for guest players
- Fixed a bug that would occasionally prevent guest players from respawning their horse when falling from a significant height
- Fixed a bug that would cause the game to crash if a waypoint is removed after already being deleted
- Fixed a bug that would cause substantial enemies to re-adjust their scaling parameters if a player or friendly NPC disconnected during the fight
- Fixed a bug that would cause Melina to approach guest players inappropriately
- Added measures to ensure critical networking packets do not get lost with unstable connections
- Added a new event when a party dies to a boss
- Network stability improvements