- Screen Sharpness setting is back! Now also based on the GPU update Choose between LINEAR (Smooth looks best IMO) and NEAREST (Sharp uses less CPU/GPU)
- Fixed shaders multipass, now placing for example grid shader on 3th position works correctly when choose scale type: source, scale:screen
- Fixed more compatibilities with RetroArch shaders
- Added Shader pass info to the debug overlay (pass/source width/source height/texture width/texture height/destination width/destination height)
- Increased performance even a bit more, mostly been fine tuning the new Shader/GPU system!
- Updated default shader setup to just using the new LINEAR screen sharpness setting and very light 2x prescale stock shader
- Fixed a tiny bug with screen offsets