github LostRuins/koboldcpp v1.88
koboldcpp-1.88

latest releases: v1.103, v1.102.3, v1.102.2...
8 months ago

koboldcpp-1.88

image

  • NEW: Added Image Inpainting support to StableUI, and merged inpainting support from stable-diffusion.cpp (by @stduhpf)
    • You can use the built-in StableUI to mask out areas to inpaint when editing with Img2Img (Similar to A1111). API docs for this are updated.
    • Added slider for setting clip-skip in StableUI.
    • Other improvements from stable-diffusion.cpp are also merged.
  • Added Zenity and YAD support for displaying file picker dialogs on linux (by @henk717), if they are installed on your system they will be used. To continue using the previous TKinter file picker, you can select "Use Classic FilePicker" in the extras tab.
  • Added a new API endpoint /api/extra/json_to_grammar which can be used to convert a JSON schema into GBNF grammar (check API docs for an example).
  • Added --maxrequestsize flag, you can configure the server max payload size before a HTTP request is dropped (default 32mb).
  • Can now perform GPU memory estimation using vulkaninfo too (if nvidia-smi is not available).
  • Merged Llama 4 support from upstream llama.cpp. Qwen3 is technically included too, but until it releases officially we won't know if it actually works.
  • Fixed not autosetting backend and layers when swapping to new model in admin mode using a template.
  • Added additional warnings in GUI and terminal when you try to use FlashAttention on Vulkan backend - generally this is discouraged due to performance issues.
  • Fixed system prompt on gemma3 template
  • Updated Kobold Lite, multiple fixes and improvements
    • Added Llama4 prompt format
    • Consolidated vision dropdown when selecting a vision provider
    • Fixed think tokens formatting issue with markdown
  • Merged fixes and improvements from upstream

To use, download and run the koboldcpp.exe, which is a one-file pyinstaller.
If you don't need CUDA, you can use koboldcpp_nocuda.exe which is much smaller.
If you have an Nvidia GPU, but use an old CPU and koboldcpp.exe does not work, try koboldcpp_oldcpu.exe
If you have a newer Nvidia GPU, you can use the CUDA 12 version koboldcpp_cu12.exe (much larger, slightly faster).
If you're using Linux, select the appropriate Linux binary file instead (not exe).
If you're on a modern MacOS (M1, M2, M3) you can try the koboldcpp-mac-arm64 MacOS binary.
If you're using AMD, we recommend trying the Vulkan option (available in all releases) first, for best support. Alternatively, you can try koboldcpp_rocm at YellowRoseCx's fork here

Run it from the command line with the desired launch parameters (see --help), or manually select the model in the GUI.
and then once loaded, you can connect like this (or use the full koboldai client):
http://localhost:5001

For more information, be sure to run the program from command line with the --help flag. You can also refer to the readme and the wiki.

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