github LostArtefacts/TRX trx-1.9
TRX 1.9

latest release: latest
4 hours ago

1.9 – 2026-07-12 - 84b003b · Diff · History

Video

  • added footprints to savegames
  • added O_GENERIC_TRAP_1…10 for custom levels, with properties to set damage, blood intensity and collision details; animations are fully offloaded to data
  • added O_ANIMATING_11…16
  • added a collidable property to O_ANIMATING_1…16 objects
  • added support for custom levels to use plinth/pedestal pickups by defining the pickup_mode property of collectable items; refer to object documentation (#5007)
  • added animation details to the UI debug overlay for Lara's arms, visible when enable_debug_anim is on
  • added barefoot landing SFX to each of Lara's relevant outfits (#5210)
  • added support for levels generated by TombEditor to name items
  • added support for .bik FMV files
  • added properties to the O_LIFT object:
    • wait_time, which defines how long to wait after activation before beginning to move
    • travel_distance, which defines how many clicks the lift will travel vertically
    • speed, which defines how many world units the lift will travel per frame
  • added properties to the O_BIG_BOWL object:
    • pour_time, which defines how long to pour liquid from the bowl
    • flip_slot, which defines the flip map slot index to alter once liquid has finished pouring
  • added a flip_slot property to the O_PORTACABIN object to define the flip map slot index to alter once the cabin has landed
  • added support for flyby camera sequences
  • added the ability for Lara to shimmy around corners, TR4 style (Gameplay → Controls → Corner shimmying) (#1375, #4370)
  • added an option to make Binoculars available in the inventory (Gameplay → General → Binoculars)
  • added rope mechanics for custom levels
  • added climbing poles for custom levels
  • added a setting to control whether the opening story FMV plays on new game or at launch (Gameplay → General → Intro FMV timing) (#5658)
  • added an option to render gun/flare flashes semi-transparent with a glow bloom effect, like the TR2 PS1 version, for TR1/TR2 (Graphic Options → Visuals → Gun glow) (#1709)
  • changed Game mode selection to allow hiding the dialog even after having completed the game (Gameplay → General → Game mode selection)
  • changed opening story FMVs to play on new game rather than on every launch/switch by default (#5658)
  • changed O_SPARKS_GFX sprite ordering and contents - refer to migration guide
  • improved the -l command line option to match installed level titles when no file path is found
  • improved handling of dead enemies used as switch triggers in custom levels by not altering their activation status and by adding detection for having been exploded (#5682)
  • fixed the Gameplay settings dialog layout so settings lists and presets use the available space more consistently
  • fixed Lara having an empty left holster if the option to remember guns between levels is used and she finished with the Desert Eagle (#5697)
  • fixed Lara getting stuck in the flare throwing animation if she is killed in this state
  • fixed ghost flare lighting/effects spawning if Lara is killed while drawing or undrawing a flare
  • fixed a crash if loading a save that was made on the final frame of Lara's flare control transition animation (#5683)
  • fixed inconsistent tread SFX when Lara turns to the right in shallow water as compared with turning left
  • fixed a missing footstep sound when Lara finishes a handstand and when she climbs onto a ledge from a ladder (#5070)
  • fixed missing SFX when Lara transitions from hanging to crouching (#5070)
  • fixed Lara's torso remaining rotated if she grabs a ledge while looking
  • fixed Lara having guns in her hands in custom levels that begin with a cinematic scene if she finished the previous level with guns equipped
  • fixed Lara's shadow appearing at the top of a pushblock after having pulled it until she returns to a standstill (#1576)
  • fixed Lara being killed by pushblocks if she pulls one onto a trapdoor that is set to be triggered by that pushblock
  • fixed Lara being killed by Thor's Hammer in custom levels even when the hammer does not touch her head
  • fixed Lara incorrectly landing when falling into a void set up with disable_floor
  • fixed an invisible block appearing below Thor's Hammer in custom levels when it is not used at floor level
  • fixed Lara becoming clamped and softlocked if a lift descends on top of her
  • fixed Lara moving through the floor of a lift if she picks up a flare while it's moving
  • fixed Lara moving through the floor of a lift if she performs a neutral twist while it's moving (regression from TR1X 4.14/TR2X 1.4)
  • fixed Lara not travelling at the same rate as a moving lift if she hits wall while inside or on top of it (regression from TR1X 4.12/TR2X 1.2)
  • fixed Lara persisting to crouch after landing when either crawling backwards or jumping out of a crawlspace and the crouch toggle option is enabled (#5703, regression from 1.3)
  • fixed an extra pickup being included in the total statistics if a dragon is used in custom levels independently of Bartoli (regression from 1.3)
  • fixed persistent splashing effects if Lara falls onto spikes in one-click high water (regression from 1.0)
  • fixed game mode options not displaying after having beaten the game, if the option itself is switched off (regression from 1.0)
  • fixed Lara being able to break out of locked cameras activated by heavy triggers by equipping her weapons (regression from 1.1)
  • fixed the installer not completing normally if an error is encountered during directory clean-up
  • fixed debug status overlays visible over inventory ring, pause screen and FMVs, including the end credits
  • fixed Lara being able to push/pull a block that is sitting on a collapsible tile about to drop (#5786, regression from 1.8)
  • fixed Lara being unable to pull a block that is sitting directly below a room portal and she has a ceiling directly above her
  • fixed Lara continuing to travel in the zip line state despite the zip line having stopped, allowing her to void in some cases
  • fixed Lara jittering when letting go of zip lines in some cases (#2823)
  • fixed Lara's lower meshes re-appearing after saving and loading in the kayak (regression from 1.3)
  • removed the hard-coded spawn distance between Puna and his Lizards (#5686)

TR1:

  • added Lara's PS1 shimmying sound effects (Sound → Misc → PS1 SFX replacements) (#943)
  • added the TR2 inventory background as an option for the inventory, pause and stats screens
  • fixed missing hand grab SFX when Lara is climbing a ladder (#4266)
  • removed the option to fix the chain block sound via the UI in Unfinished Business

TR2:

  • added the option to toggle FMVs via the UI in The Golden Mask
  • fixed Lara not greeting the player at the start of the assault course (regression from 1.8)
  • fixed missing hand grab SFX when Lara is climbing a ladder (#4266)
  • fixed missing and mistimed closing SFX on doors type 1 and 2 in Barkhang Monastery (#4417, #4418)
  • fixed missing SFX when jumping into the boat in Bartoli's Hideout (#4434)
  • fixed geometry issues in rooms 60 and 115 in Furnace of the Gods, which could cause the TR3 camera to become stuck and allow Lara to fly into the ceiling

TR3:

  • added support for embedded injections in level files
  • added the TR2 inventory background as an option for the inventory, pause and stats screens
  • fixed water ripples appearing too intense compared to OG (regression from 1.1)
  • fixed missing portals in Aldwych room 87, which could lead to Lara becoming softlocked
  • fixed the ticket booth SFX playing in Aldwych when Lara treads in shallow water
  • fixed the underwater swimming SFX playing when Lara turns to the right in shallow water
  • fixed missing knees shuffle SFX when Lara climbs onto a ledge (#5070)
  • fixed missing SFX when Lara is shimmying (#4996)
  • fixed missing SFX in the Pipeman's death animation (#5036)
  • fixed geometry issues in room 53 in Madubu Gorge, which could cause the TR3 camera to become stuck and allow Lara to fly into the ceiling
  • fixed the stats level counter not taking into account level progression and using the level's default number instead (#5757, regression from 1.2)

TR4:

  • added very rudimentary support for TR4 levels
  • added the ability to skip flyby sequences (Gameplay → General → Cinematic skips)
  • added the ability to pause during flyby sequences
  • changed Angkor Wat's UV Rotate value from 8 to 4
  • changed Crowbar doors to prompt the inventory ring instead of silently triggering
  • fixed tracking path flyby camera sequences not starting from the nearest position to Lara

Don't miss a new TRX release

NewReleases is sending notifications on new releases.