1.8 – 2026-06-13 - 4e95d38 · Diff · History
- added French translation (thanks to Wronschien)
- added an option for Lara to pick items up more quickly, similar to TR4+ (Gameplay → Controls → Fast pickups) (#1365)
- added an option to allow Lara to push/pull movable blocks continuously across tiles without stopping each time, similar to TR4+ (Gameplay → Controls → Continuous pushblocks) (#1354)
- added
O_DOLPHIN, which behaves in the same way asO_ORCAbut has collision underwater - added
O_ANIMATING_EXT_1…10 - added a new console command -
/burn- to toggle whether or not Lara is on fire - added
trx.assaultLua functions to control the Assault Course and Quad Bike timers - added poison Lua property to
O_DARTandO_DISC, so that they can poison Lara just likeO_POISON_DART - added Lara's TR2 alpha bomber jacket outfit (#5594)
- added the ability for skidoos and quad bikes that are inside or on top of lifts to move when the lift itself moves (#4353)
- added the ability for skidoos, quad bikes and kayaks to activate heavy triggers (#4354)
- added the ability to configure exposure zones (including above water) and visible breath separately per room
- added the ability for fish shoals to be affected by surrounding lighting and fog via a
use_room_lightingproperty (#5618) - added animated interaction support to keyholes and puzzle slots (#4471)
- added an option to control snap interactions for targets such as pickups and switches (Gameplay → Controls → Snap interactions)
- changed
/musicto show the current track, deferred ambient, and any active overlay tracks when used without arguments - changed
/musicto acceptstopand list playable track ranges for invalid track IDs - changed vehicles to allow defining in Lua whether or not they can activate heavy triggers; refer to migration notes
- changed the Skidoo and Quad Bike to allow defining in Lua whether or not they should collide with static meshes (#4285)
- changed Assault Course Lua record access from
trx.assault_statstotrx.assault.stats - changed hard-coded music tracks from Snowmobiles, mine carts, and RIBs to be configurable via Lua
- changed hard-coded fish and piranha setup to be configurable via Lua
- changed hard-coded small Cobra radius setup to be configurable via Lua
- changed the hard-coded creature melee and hitscanner damage values to be configurable via Lua. Exemption: visible projectiles.
- changed the hard-coded traps damage to be configurable via Lua. Exemption: one-shot traps such as crushing boulders.
- improved injected gun/ammo model consistency between each game
- removed the hard-coded movement speed and moved it to Lua instead for the following objects:
O_CEILING_SPIKESO_LAVA_WEDGEO_SPIKE_WALL
- removed the limitation of only having two fish sprite types in any level
- removed the limit of at most 8 fish/piranha shoals per level
- removed
O_DISPOSABLE_ANIMATING_1…10objects (useO_ANIMATING_EXT_*withkill_on_triggerproperty set to true instead) - fixed missing and incorrect textures on Lara's TR2 bomber jacket outfit
- fixed being able to start the Quad Bike track timer without Lara getting onto the quad bike first (regression from 1.1)
- fixed missed Assault Course targets not penalizing player's time if Lara crosses the finish line before they collapse (regression from 1.2)
- fixed fish sometimes disappearing when crossing room boundaries (OG bug)
- fixed fish shoals not picking up the underwater tint correctly
- fixed Lara's underwater hue being retained when re-entering a RIB and the responsive mesh tint is disabled
- fixed a crash with old custom levels that have sectors pointing to invalid floor data (#5568)
- fixed
O_SCION_ITEM_3items exploding at inconsistent times if multiple are used in the same level - fixed
O_KILL_ALL_TRIGGEREDnot fully disabling enemies, allowing Lara to continue targeting them (OG bug) - fixed the enemy health bar disappearing later than Lara's own bar when holstering weapons (regression from Tomb1Main 0.2)
- fixed crystal totals being shown incorrectly after loading a save (#5589, regression from 1.5)
- fixed a very rare crash when loading saves from console during a pause or photo mode
- fixed Lara embedding into walls during the sprint-slide animation if she tried to interact with a keyhole or puzzle slot at the same time (regression from TR1X 4.14, TR2X 1.4)
- fixed recording replays from different mods on the same engine as last played loading the wrong mood
- fixed recording replays switching the last played mod
TR1:
- added support for fish and piranhas without sacrificing explosion sprites (refer to notes in migration guide) (#4358)
- added support for bat emitters without sacrificing explosion sprites (refer to notes in migration guide)
- added the abilty to use animated spikes
- added support for Lara's breath to show in cold rooms (requires
O_SPARKS_GFX) - fixed bad visibility bounds on palm trees throughout the Egypt levels, causing them to be clipped out of view too eagerly (#5648)
- fixed Lead Bars not being examinable after picking them up (regression from TR1X 4.6)
TR2:
- added support for fish and piranhas without sacrificing explosion sprites (refer to notes in migration guide) (#4358)
- added support for bat emitters without sacrificing explosion sprites (refer to notes in migration guide)
- added the abilty to use animated spikes
- added support for Lara's breath to show in cold rooms (requires
O_SPARKS_GFX) - fixed TR2:GM missing opening Eidos Interactive / Core Design FMV (#5609)
- fixed Lara wading in shallower water compared to OG (#5574, regression from 1.3)
- fixed Lara shifting too far down in 60fps after grabbing a ladder (regression from TR2X 0.10)
- fixed the lighting on the submarine at the start of 40 Fathoms not flickering as it falls (regression from 1.2)
TR3:
- added the ability to define the flame interval of
O_FLAME_EMITTER_SIDEobjects - added an option to fix animated spikes resetting when loading a save (Gameplay → Fixes → Fix animated spikes)
- changed spark effects to no longer cap their screen size, so they scale more naturally when zooming in photo mode
- changed spark effects to use
O_SPARKS_GFXrather thanO_EXPLOSION_1 - changed piranhas, tropical fish and bat emitters to use dedicated sprite objects; refer to migration guide
- changed artefact pickup end-level behavior in specific levels to be configurable via Lua
- changed
O_ORCAspecial collision inSleeping with the Fishesby introducing aO_DOLPHINinstead - changed lava swamp burning behavior to no longer reference specific levels
- changed the longer
O_FLAME_EMITTER_SIDEinterval in level 7 to be configurable via Lua - changed the strobe light alarm behavior in level 15 to be configurable via Lua
- changed animated spikes sound effects in specific levels to use animation commands instead
- changed animated spikes to work outside levels 5 and 7
- changed
O_AI_PATROL_1behavior in High Security Compound and Area 51 to be configurable; refer to migration docs - improved the scaling of the grenades item inside the inventory
- removed the hard-coded Aldwych drill speed override and moved it to Lua instead
- removed the option to fix animated sprites, which has no relevance in TR3/TR3LA
- fixed handheld flare sparks appearing inside the flare instead of above the tip
- fixed TR3:LA referring to a non-existing FMV in the startup logs
- fixed texture bleeding and missized textures on piranhas, tropical fish and bats
- fixed Security Guards 81 and 212 in Thames Wharf and 17 in Lud's Gate not following their patrol paths correctly (OG bug)
- fixed bats disappearing after flying out of the room where they spawned
- fixed the drill in the Shakespeare Cliff not rotating
- fixed the animating diver in Sleeping with the Fishes remaining visible in a default pose after diving into the water
- fixed the animating diver in Sleeping with the Fishes disappearing before jumping into the water
- fixed seeing the fish in Coastal Village spawn due to delayed triggers, most noticeable when fades are disabled
- fixed hissing SFX in RX-Tech Mines and water SFX in Sleeping with the Fishes not looping properly
- fixed visible gaps in Nevada room 31 where the waterfalls meet the ceiling below the water line
- fixed dropped pickups not keeping their original facing (regression from 1.2)
- fixed Sophia not aiming at Lara properly in Reunion (regression from 1.4)
- fixed Lara becoming immune to Puna's attacks after getting zapped once with the fly cheat (regression from 1.3)
- fixed Lara snapping to keyholes, puzzle slots and switches instead of waiting to be at a complete stand-still first (regression from 1.1)
- fixed wasps that spawn from emitters having incorrect shading, especially noticeable when they are killed (regression from 1.6)
- fixed Lara shifting too far down in 60fps after grabbing a ladder (regression from 1.1)