github LostArtefacts/TRX trx-1.7
TRX 1.7

3 hours ago

1.7 – 2026-05-25 - a3bbf2a · Diff · History

Video

  • added object and item property tables for Lua scripts, including max_hit_points defaults
  • added trx.events.before_item_setup and trx.events.after_item_setup for Lua scripts to adjust item properties before items are initialized
  • added the ability for custom levels to use more than one of TR3's vehicle types in the same level; define the following animation objects for Lara:
    • O_LARA_QUAD_BIKE
    • O_LARA_MOUNTED_GUN
    • O_LARA_KAYAK
    • O_LARA_UPV
    • O_LARA_RIB
    • O_LARA_MINE_CART
  • added Lara's Antarctica beta outfit (#5190)
  • added support for heavy switch, heavy antitrigger, crouch, climb, and monkeyswing trigger types in custom levels
  • changed weather to spawn at the camera's position when fixed cameras are in use (#5516)
  • improved pathfinding checks to guard against potential crashes when enemies are in invalid locations
  • improved vaulting logic for Lara, allowing her to grab the lowest reachable ledge in front of her when only action is held, regardless of room layout (#5205)
  • improved crouch turning for Lara to allow for more responsive transitions to crouch idle, crouch roll, and crawl idle states
  • changed /set to refuse level-enforced settings unless --force is used
  • changed ally kills to optionally count towards the kill total (Gameplay Options → General → Count ally kills)
  • changed environment kills counting towards the kill total to be optional (Gameplay Options → General → Count environment kills)
  • changed the underwater crawling fix to be optional (Gameplay Options → Fixes → Fix underwater crawling)
  • changed max upscaling factor from 8 to 10 (#5347)
  • changed Lua item maximum HP setup to use item.properties.max_hit_points instead of item.max_hit_points
  • changed flooding and drowning enemies to contribute towards kill count
  • fixed trx.game.current_level in Lua being offset by one (#5444)
  • fixed potential crashes in old custom levels that contain invalid room visibility portals (#5447)
  • fixed transparent pixels on TR3 outfit heads when bilinear filtering is enabled (#5438)
  • fixed transparent pixels on the TR2 Bomber Jacket outfit sleeve
  • fixed passport dialog appearing off-center when showing long save names (#249)
  • fixed stutters on certain levels with VSync off on some GPUs (#4975, regression from 1.0)
  • fixed demos being able to overwrite gameplay settings when changing other options during playback (regression from TR1X 4.14 / TR2X 1.4)
  • fixed replay scenario files saved with a UTF-8 signature not being read correctly
  • fixed Lara getting stuck in void after loading saves made while hanging from ladders (regression from 1.2)
  • fixed Lara not being able to crawl in one-click water rooms (regression from 1.6)
  • fixed water height checks when Fix wall geometry is not enabled (regression from 1.6)
  • fixed level music tracks continuing to play when returning to the main menu if the option not to play the title music is enabled (#5470, regression from TR1X 4.13 / TR2X 1.3)
  • fixed being unable to smash items that are placed inside geometry but have bounds that extend into regular space (#5483, regression from 1.3)
  • fixed a potential crash when colliding with items that have no animation data (#5488)
  • fixed image files not falling back to other supported formats
  • fixed Lara not being able to use keys/puzzles if animated interactions are enabled and previous pickup attempts have failed due to other object collision (#5496)
  • fixed a potential crash if 3D pickups are enabled but an item's 3D model isn't loaded or contains no animation data
  • fixed certain traps triggering Lara's healthbar when she's invulnerable
  • fixed Lara's right arm twitching at the end of the crouch roll animation (#5531)

TR1:

  • added support for reverb in custom levels
  • added support for the Mine Cart in custom levels
  • fixed a stray face on the Magnums model (#2073)
  • fixed the game freezing if Lara tries to pick up a flare while crouched (#5512, regression from 1.3)

TR2:

  • added support for reverb in custom levels
  • added support for the Mine Cart in custom levels
  • fixed transparent pixels on the CD player in each level (#4072)
  • fixed a stray face on the Automatic Pistols and Uzis models (#2073)
  • fixed transparent pixels on the Automatic Pistols in Golden Mask levels (#2073)
  • fixed the menu SFX not playing when opening the Controls option (#5476, regression from 1.0)
  • fixed Lara entering fast fall speed slightly later than OG when dropping from a ledge (regression from TR2X 1.2)

TR3:

  • added support for the /teatime console command
  • changed Quad Bike level 3 (The River Ganges) music tracks to be no longer hardcoded; moved the setup to LUA
  • fixed all skyboxes being much too bright and not being affected by the gamma option
  • fixed harsh lighting transitions on vertices using glow effect
  • fixed a missing texture on Winston's nose
  • fixed missing "The End" text in the first end credit image (#5441)
  • fixed Hand of Rathmore rotating in Sleeping with the Fishes
  • fixed the Circuit Bulbs in Sleeping with the Fishes not rotating on a central axis in the inventory
  • fixed the inactive seaweed at the start of Sleeping with the Fishes
  • fixed the light beams in the cutscene before Meteorite Cavern being clipped with low draw distance values (#5440, #5372)
  • fixed missing and misaligned ropes in RX-Tech Mines where the submarine is lowered (#5432)
  • fixed several incorrect and missing textures in RX-Tech Mines rooms 2, 7, 22, 32, 69 and 70
  • fixed the camera being cut off early after placing the Oceanic Masks in Lost City of Tinnos (OG bug)
  • fixed the push button mesh being offset too far from the wall in each level it appears (OG bug)
  • fixed transparent pixels on the CD player in each level (#4072)
  • fixed a missing face on the push button in Antarctica (#5428)
  • fixed the push buttons in Lost City of Tinnos rotating oddly when used
  • fixed several missing, stretched and misaligned textures in Lara's Home (#4890)
  • fixed the briefcase in the cutscene following Antarctica jumping positions at various points in the scene (#5430)
  • fixed Punks repeating their alert sounds and not targeting Lara in all cases (#5456, regression from 1.6)
  • fixed the boat (RIB) briefly having an underwater hue when Lara first climbs on (OG bug)
  • fixed height checks that could make Lara refuse to dismount the Mine Cart in custom levels
  • fixed the Strobe Light being clipped out of view too soon in several levels (missing animation bounds) (regression from 1.2)
  • fixed the menu SFX not playing when opening the Controls option (#5476, regression from 1.1)
  • fixed Lara entering fast fall speed slightly later than OG when dropping from a ledge (regression from 1.1)
  • fixed the MP5 dealing slightly less damage than OG (regression from 1.1)
  • fixed MP 2 and RX Worker 1 not firing at Lara when starting to walk towards her (OG bug)
  • fixed incorrect textures in It's a Madhouse! room 97 and missing/incorrect textures on lamps and orbs
  • fixed incorrect texture sounds in It's a Madhouse rooms 66, 69 and 133
  • fixed floating spikes in It's a Madhouse! (#5520)
  • fixed a missing alarm sound in Shakespeare Cliff (#5517)
  • fixed incorrectly rotated textures in Shakespeare Cliff rooms 22/23
  • fixed moving geometry in Highland Fling room 128
  • fixed incorrect textures in Willard's Lair rooms 11, 52 and 56
  • fixed being unable to obtain the final secret in Aldwych due to Punk behaviour (#5533, regression from 1.6)
  • fixed Punks 190 and 199 having swapped fire sticks (#5533, regression from 1.4)
  • fixed incorrectly defined dummy triggers in certain old custom levels conflicting with normal triggers (#5537, regression from TR1X 4.8)

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