1.7 – 2026-05-25 - a3bbf2a · Diff · History
- added object and item property tables for Lua scripts, including
max_hit_pointsdefaults - added
trx.events.before_item_setupandtrx.events.after_item_setupfor Lua scripts to adjust item properties before items are initialized - added the ability for custom levels to use more than one of TR3's vehicle types in the same level; define the following animation objects for Lara:
O_LARA_QUAD_BIKEO_LARA_MOUNTED_GUNO_LARA_KAYAKO_LARA_UPVO_LARA_RIBO_LARA_MINE_CART
- added Lara's Antarctica beta outfit (#5190)
- added support for heavy switch, heavy antitrigger, crouch, climb, and monkeyswing trigger types in custom levels
- changed weather to spawn at the camera's position when fixed cameras are in use (#5516)
- improved pathfinding checks to guard against potential crashes when enemies are in invalid locations
- improved vaulting logic for Lara, allowing her to grab the lowest reachable ledge in front of her when only action is held, regardless of room layout (#5205)
- improved crouch turning for Lara to allow for more responsive transitions to crouch idle, crouch roll, and crawl idle states
- changed
/setto refuse level-enforced settings unless--forceis used - changed ally kills to optionally count towards the kill total (Gameplay Options → General → Count ally kills)
- changed environment kills counting towards the kill total to be optional (Gameplay Options → General → Count environment kills)
- changed the underwater crawling fix to be optional (Gameplay Options → Fixes → Fix underwater crawling)
- changed max upscaling factor from 8 to 10 (#5347)
- changed Lua item maximum HP setup to use
item.properties.max_hit_pointsinstead ofitem.max_hit_points - changed flooding and drowning enemies to contribute towards kill count
- fixed
trx.game.current_levelin Lua being offset by one (#5444) - fixed potential crashes in old custom levels that contain invalid room visibility portals (#5447)
- fixed transparent pixels on TR3 outfit heads when bilinear filtering is enabled (#5438)
- fixed transparent pixels on the TR2 Bomber Jacket outfit sleeve
- fixed passport dialog appearing off-center when showing long save names (#249)
- fixed stutters on certain levels with VSync off on some GPUs (#4975, regression from 1.0)
- fixed demos being able to overwrite gameplay settings when changing other options during playback (regression from TR1X 4.14 / TR2X 1.4)
- fixed replay scenario files saved with a UTF-8 signature not being read correctly
- fixed Lara getting stuck in void after loading saves made while hanging from ladders (regression from 1.2)
- fixed Lara not being able to crawl in one-click water rooms (regression from 1.6)
- fixed water height checks when
Fix wall geometryis not enabled (regression from 1.6) - fixed level music tracks continuing to play when returning to the main menu if the option not to play the title music is enabled (#5470, regression from TR1X 4.13 / TR2X 1.3)
- fixed being unable to smash items that are placed inside geometry but have bounds that extend into regular space (#5483, regression from 1.3)
- fixed a potential crash when colliding with items that have no animation data (#5488)
- fixed image files not falling back to other supported formats
- fixed Lara not being able to use keys/puzzles if animated interactions are enabled and previous pickup attempts have failed due to other object collision (#5496)
- fixed a potential crash if 3D pickups are enabled but an item's 3D model isn't loaded or contains no animation data
- fixed certain traps triggering Lara's healthbar when she's invulnerable
- fixed Lara's right arm twitching at the end of the crouch roll animation (#5531)
TR1:
- added support for reverb in custom levels
- added support for the Mine Cart in custom levels
- fixed a stray face on the Magnums model (#2073)
- fixed the game freezing if Lara tries to pick up a flare while crouched (#5512, regression from 1.3)
TR2:
- added support for reverb in custom levels
- added support for the Mine Cart in custom levels
- fixed transparent pixels on the CD player in each level (#4072)
- fixed a stray face on the Automatic Pistols and Uzis models (#2073)
- fixed transparent pixels on the Automatic Pistols in Golden Mask levels (#2073)
- fixed the menu SFX not playing when opening the Controls option (#5476, regression from 1.0)
- fixed Lara entering fast fall speed slightly later than OG when dropping from a ledge (regression from TR2X 1.2)
TR3:
- added support for the
/teatimeconsole command - changed Quad Bike level 3 (The River Ganges) music tracks to be no longer hardcoded; moved the setup to LUA
- fixed all skyboxes being much too bright and not being affected by the gamma option
- fixed harsh lighting transitions on vertices using glow effect
- fixed a missing texture on Winston's nose
- fixed missing "The End" text in the first end credit image (#5441)
- fixed Hand of Rathmore rotating in Sleeping with the Fishes
- fixed the Circuit Bulbs in Sleeping with the Fishes not rotating on a central axis in the inventory
- fixed the inactive seaweed at the start of Sleeping with the Fishes
- fixed the light beams in the cutscene before Meteorite Cavern being clipped with low draw distance values (#5440, #5372)
- fixed missing and misaligned ropes in RX-Tech Mines where the submarine is lowered (#5432)
- fixed several incorrect and missing textures in RX-Tech Mines rooms 2, 7, 22, 32, 69 and 70
- fixed the camera being cut off early after placing the Oceanic Masks in Lost City of Tinnos (OG bug)
- fixed the push button mesh being offset too far from the wall in each level it appears (OG bug)
- fixed transparent pixels on the CD player in each level (#4072)
- fixed a missing face on the push button in Antarctica (#5428)
- fixed the push buttons in Lost City of Tinnos rotating oddly when used
- fixed several missing, stretched and misaligned textures in Lara's Home (#4890)
- fixed the briefcase in the cutscene following Antarctica jumping positions at various points in the scene (#5430)
- fixed Punks repeating their alert sounds and not targeting Lara in all cases (#5456, regression from 1.6)
- fixed the boat (RIB) briefly having an underwater hue when Lara first climbs on (OG bug)
- fixed height checks that could make Lara refuse to dismount the Mine Cart in custom levels
- fixed the Strobe Light being clipped out of view too soon in several levels (missing animation bounds) (regression from 1.2)
- fixed the menu SFX not playing when opening the Controls option (#5476, regression from 1.1)
- fixed Lara entering fast fall speed slightly later than OG when dropping from a ledge (regression from 1.1)
- fixed the MP5 dealing slightly less damage than OG (regression from 1.1)
- fixed MP 2 and RX Worker 1 not firing at Lara when starting to walk towards her (OG bug)
- fixed incorrect textures in It's a Madhouse! room 97 and missing/incorrect textures on lamps and orbs
- fixed incorrect texture sounds in It's a Madhouse rooms 66, 69 and 133
- fixed floating spikes in It's a Madhouse! (#5520)
- fixed a missing alarm sound in Shakespeare Cliff (#5517)
- fixed incorrectly rotated textures in Shakespeare Cliff rooms 22/23
- fixed moving geometry in Highland Fling room 128
- fixed incorrect textures in Willard's Lair rooms 11, 52 and 56
- fixed being unable to obtain the final secret in Aldwych due to Punk behaviour (#5533, regression from 1.6)
- fixed Punks 190 and 199 having swapped fire sticks (#5533, regression from 1.4)
- fixed incorrectly defined dummy triggers in certain old custom levels conflicting with normal triggers (#5537, regression from TR1X 4.8)