1.6 – 2026-05-02 - f14a2c7 · Diff · History
- added on-screen touch controls with a virtual D-pad and action buttons, configurable opacity/scale/deadzone, dynamic button glyphs, and full remap support including button macros (Gameplay Options → Controls → Touch controls)
- added the ability to do a forward roll without releasing sprint first (#5270)
- added the ability for Lara to align herself with floor tilts when crawling (Gameplay Options → Controls → Crawl tilt) (#4945)
- added the ability to turn off or censor blood effects (Graphic Options → Visuals → Blood effects)
- added the ability to delete saves directly from the passport save and load screens (#5309)
- added the ability to pause FMVs with the Pause input (#1754)
- added an option to stop the game from advancing when the window loses focus (Gameplay Options → General → Pause when focus lost) (#3978)
- added
O_DISPOSABLE_ANIMATING_1...O_DISPOSABLE_ANIMATING_10, which will behave like regular animating objects but are removed from being drawn when deactivated - added an option to fix inaccurate wall geometry in original levels (Gameplay Options → Fixes → Fix wall geometry)
- added an option to control how land creatures behave in water (Gameplay Options → General → Creature drown policy) (#5387)
- changed the PS1 crystal tint option to take effect without having to reload the level
- changed the
ITEM_ACTION_FLOODsound effect to play when underwater rather than only when above water - improved weapon setup so picking up a weapon can now give a different amount of ammo than picking up its matching ammo item (#5352)
- improved
--level PATHso it accepts relative paths and reports clearer startup errors when the level cannot be launched - improved savegame loading if item counts have changed between making the save and loading it
- fixed max stats not refreshing after changing unobtainable pickups, kills, or secrets in the gameflow
- fixed TR1 and TR2 camera modes potentially going out of bounds in some rare scenarios
- fixed Lara rapidly switching animations when shimmying across the top of a ladder (#5295)
- fixed Lara being able to crawl and crouch-roll too far into water from land
- fixed incorrect transparent and yellow pixels on TR2 and TR3 outfit heads when bilinear filtering is enabled (#5300)
- fixed rotating 3D pickup notifications following the UI filter setting instead of the in-game texture filter
- fixed climbing issues on ladders that are against walls that (incorrectly) contain tilt data within them (#5304, regression from 1.1)
- fixed Lara not transitioning immediately to run after vaulting two clicks when forward is held (#5305, regression from 1.3)
- fixed settings list auto-scroll sometimes stopping after switching to a different mod (regression from 1.4)
- fixed first-time keyboard keybindings conflicting after switching to a different mod (regression from 1.4)
- fixed boulders stopping too soon on some slopes with low ceilings (#5337, regression from 1.2)
- fixed persistent damage restoring Lara to full health after inter-level cutscenes (#5364, regression from 1.2)
- fixed missing default object names for
O_ANIMATING_7...O_ANIMATING_10andO_FLICKERING_LIGHT(regression from 1.4) - fixed empty centaur statues incorrectly referencing other level items when the centaur object is not loaded
- fixed TR3 camera mode potentially behaving erratically when loading a level and the look input is held (regression from 1.1)
- fixed Lara being able to go from run or sprint to crouch while holding a rifle-type weapon (regression from 1.3)
- fixed Lara not using hit animations when she is struck while in the crouch idle state (regression from 1.1)
- fixed compatibility of Linux releases with Debian-based distros
TR1:
- added savegame crystals to Unfinished Business (#1525)
- fixed not being able to hear the flood/drain sound effect when using the lever in Tomb of Tihocan room 23
- fixed transparent pixels on Lara's pistols
- fixed missing textures in Tomb of Qualopec rooms 42 and 12, and similarly in cutscene 1 rooms 3 and 6
- fixed z-fighting and transparent pixels on static meshes in Palace Midas room 69
- fixed an incorrect texture in City of Khamoon room 69
- fixed vertex shading in Obelisk of Khamoon room 19
- fixed Lara not stopping against one-click raised slopes (#5400, regression from 1.4)
- fixed Lara attempting to vault onto steep slopes when running into them with action held (#5400, regression from 1.4)
TR2:
- added savegame crystals to base levels and The Golden Mask
- added an option to disable body bag triggers, so that killed enemies will always be visible
- fixed missing faces on the lanterns in Venice
- fixed z-fighting on static meshes in Opera House room 105
- fixed texture inconsistencies on the Airplane Propeller between Opera House and Offshore Rig
- fixed misaligned ice static meshes in Tibetan Foothills room 130
- fixed an incorrect texture in The Cold War room 6
- fixed Lara not stopping against one-click raised slopes (#5400, regression from 1.4)
- fixed Lara attempting to vault onto steep slopes when running into them with action held (#5400, regression from 1.4)
- fixed loose Harpoon ammo count displaying 2 for each pickup instead of 3 (OG bug)
TR3:
- added Boat (RIB) control
- added Mine Cart control
- added Willard control
- added RX-Tech Worker 1 control
- added RX-Tech Worker 2 control
- added RX-Tech Worker 3 control
- added Crawler Mutant control
- added Dying Mutant control
- added Hybrid Mutant control
- added Wasp Mutant control
- added Wasp Mutant Emitter control
- added Claw Mutant control
- added Fire Head control
- added Disposable Animating control (Tinnos light shaft)
- added an option to disable body bag triggers, so that killed enemies will always be visible
- changed Sophia's final height to follow the level setup instead of using a fixed value
- restored the animated mine cart tracks in RX-Tech Mines
- restored the missing flamethrower blast sound effect in RX-Tech Mines and Meteorite Cavern
- removed Lara's Home from TR3:LA to stay compatible with the OG and other expansion packs
- removed the need to define Wasp items near to Wasp Emitters
- fixed Wasp Emitters not spawning items if previously spawned Wasps are still active and unreachable
- fixed letterboxing of images on 16:10 resolution
- fixed TR3:LA images missing from release zips and the installer (#5390, regression from 1.5)
- fixed Fire Lighting option having no effect
- fixed missing conveyor belt animations in High Security Compound
- fixed delayed lighting updates on Lara during movement, particularly noticeable on ladders (regression from 1.1)
- fixed z-fighting in High Security Compound rooms 135/179
- fixed transparent and magenta pixels on grating textures in High Security Compound and Area 51
- fixed an incorrect window texture in High Security Compound room 105
- fixed the satellite dish in High Security Compound room 44 being clipped out of view too soon (missing animation bounds) (#5297, regression from 1.1)
- fixed It's a Madhouse! street lamps being too bright
- fixed menu artefacts not appearing in consistent positions between levels
- fixed TR3:LA playing TR3 intro FMV
- fixed Coastal Village and Lost City of Tinnos having the wrong pickup count
- fixed Willard's Lair having wrong kill count
- fixed Reunion having wrong pickup and secret count
- fixed being able to re-use switches that are intended to only be used once (#5328, regression from 1.1)
- fixed capitalization of the "Empty Slot" text in passport
- fixed the second boulder at the beginning of Reunion stopping too early (regression from 1.2)
- fixed Willard increasing the kill count each time he collapses (OG bug)
- fixed Wasp Emitters generating too many spawns if activated from non one-shot triggers and the player stands for too long on the trigger
- fixed Lara attempting to vault onto steep slopes when running into them with action held (#5400)
- fixed Lara being unable to pull up on specific ledges near walls that have invalid triangles within them (regression from 1.1)
- fixed potential crashes when using grenades on enemies in levels that use the body bag feature (#5378, regression from 1.1)
- fixed activated one-shot antitriggers not being remembered when loading a save (regression from 1.2)
- fixed the Ora Dagger appearing too low in the inventory in Meteorite Cavern (regression from 1.2)
- fixed quest item pickup counts incrementing if the item cheat is used and then save/load is repeatedly used (regression from 1.2)
- fixed not being able to give quest items to Lara on level start via the game flow
- fixed inaccurate maximum pickup count in Lud's Gate
- fixed the Assault Course timer not stopping after playing the Race Track Course first (regression from 1.1)
- fixed friendly Punk behaviour when looking at Lara (regression from 1.4)
- fixed Punks leaving AI Guard positions when hostility policy is set to individual and Lara hurts a different Punk (regression from 1.4)
- fixed patrolling Monkeys becoming agitated when Lara hurts a different Monkey, but remaining fixated on their AI targets instead of Lara (regression from 1.2)
- fixed UPVs not being able to fire if Lara has harpoons but has not picked up the Harpoon Gun yet (#228, regression from 1.4)
- fixed loose Harpoon ammo count displaying 2 for each pickup instead of 3 (TRX bug)