1.5 – 2026-04-04 - 311c90b · Diff · History
- added multi-key combo shortcuts (up to 3 keys) with two binding slots per action for both keyboard and controller
- added remembering of the last played mod
- added a new console command,
/tp enemy, to cycle Lara through hostile creatures in the current level - added a new animation command,
ITEM_ACTION_TURN_90, which will rotate the affected item 90° - added dynamic mod discovery from the games/ directory using new
extendsandnamefields in gameflow.json5 - added expanded statistics screen customization, including per-row toggles and a choice between bare and bordered layouts (Graphic Options → Stats)
- added an option to show or hide the version text in the title inventory ring (#5235)
- added optional save/heal crystal counts to level and final statistics (#5180)
- added the ability for security lasers to activate heavy triggers when tripped by Lara (#5225)
- added
trx.camera.reset()to Lua, which will reposition the camera based on Lara's position - added an option to disable cinematics at the start of levels (Offshore Rig, Home Sweet Home and High Security Compound) (Gameplay → General → Cinematics) (#5284)
- changed
--levelto no longer require-e/--engineto work - changed background images on title, inventory, and statistics screens to always use smooth bilinear filtering instead of the pixel-sharp look
- improved rendering line segments (poison darts, rain drops, SWAT laser sights)
- fixed recordings keeping unbound hotkeys active during playback
- fixed being unable to change FOV after using photo mode without restarting the level (#5246, regression from TR1X 4.15)
- fixed Lara getting stuck if using crouch-roll near very low ceilings (#5248)
- fixed Bell in room 48 being shootable from room 55 again (#4949, regression from TRX 1.4 Sophia Reunion targeting fix)
- fixed certain TR1 1.1 savegames refusing to load (#5252, regression from 1.2)
- fixed the total kill count including allies if hostility policy is set to individual and Lara shoots a hostile enemy (#5255, regression from 1.2)
- fixed quick-load remaining unavailable while Lara is in her death animation (#5264, regression from 1.3)
- fixed destroying the Fuse Box to defeat Sophia in City and Reunion not counting as a kill in the level statistics
- fixed potential freezing issues after moving an item to a different room via Lua
- fixed crash when issuing
/mod tr1-ubwhen playing late TR1 levels - fixed Lara being unable to draw weapons if animated interactions are enabled and she is hit by an enemy while moving towards a pickup (#5288, regression from TR1X 4.13)
- fixed interaction issues with pushblocks when in shallow water (regression from 1.0)
TR2:
- changed the Detonator Box to no longer hard-code dynamic light output; refer to the migration guide for custom levels
- fixed the total possible kill count in Furnace of the Gods being inaccurate if the monks are attacked (#5229)
TR3:
- added Security Laser (Alarm) control
- added Security Laser (Damage) control
- added Security Laser (Kill) control
- added Rotating Laser control
- added Sentry Gun control
- added Civilian control
- added Detonator Box control
- added Prisoner control
- added MP 1 control
- added MP 2 control
- added Orca control
- added Area 51 Rocket control
- added Hook control
- added pickup aids (Graphic Options → Visuals → Pickup aids) (#5239)
- added high-resolution 16:9 and 4:3 images for TR3:LA
To download the new images ahead of a stable release, please see the TRX data repository. - restored the cutscene at the beginning of High Security Compound
- changed Area 51 Rocket to no longer hardcode room 52 as the fire blast room; instead it checks for presence of an upwards portal pointing to the rocket room
- changed enemies who are killed by lasers to be included in the stats
- fixed Sophia's staff having a shadow in the City cutscene
- fixed some doors having a bad rotation when closing, mostly visible when using the door cheat
- fixed the Area 51 sliding doors being offset too far from the floor
- fixed bad vertices in staircase static meshes in Aldwych and Lud's Gate, allowing for visible gaps in geometry (#5182)
- fixed bad positioning of light static meshes in Aldwych that could result in Lara not grabbing certain ledges (#5181)
- fixed several missing textures in Lud's Gate room 77
- fixed Tony's fireballs flying the wrong way and piling up after loading a save (regression from 1.1)
- fixed rockets exploding underwater being able to create a water splash in the wrong place (regression from 1.1)