github LostArtefacts/TRX trx-1.5
TRX 1.5

latest release: latest
one day ago

1.5 – 2026-04-04 - 311c90b · Diff · History

Video

  • added multi-key combo shortcuts (up to 3 keys) with two binding slots per action for both keyboard and controller
  • added remembering of the last played mod
  • added a new console command, /tp enemy, to cycle Lara through hostile creatures in the current level
  • added a new animation command, ITEM_ACTION_TURN_90, which will rotate the affected item 90°
  • added dynamic mod discovery from the games/ directory using new extends and name fields in gameflow.json5
  • added expanded statistics screen customization, including per-row toggles and a choice between bare and bordered layouts (Graphic Options → Stats)
  • added an option to show or hide the version text in the title inventory ring (#5235)
  • added optional save/heal crystal counts to level and final statistics (#5180)
  • added the ability for security lasers to activate heavy triggers when tripped by Lara (#5225)
  • added trx.camera.reset() to Lua, which will reposition the camera based on Lara's position
  • added an option to disable cinematics at the start of levels (Offshore Rig, Home Sweet Home and High Security Compound) (Gameplay → General → Cinematics) (#5284)
  • changed --level to no longer require -e/--engine to work
  • changed background images on title, inventory, and statistics screens to always use smooth bilinear filtering instead of the pixel-sharp look
  • improved rendering line segments (poison darts, rain drops, SWAT laser sights)
  • fixed recordings keeping unbound hotkeys active during playback
  • fixed being unable to change FOV after using photo mode without restarting the level (#5246, regression from TR1X 4.15)
  • fixed Lara getting stuck if using crouch-roll near very low ceilings (#5248)
  • fixed Bell in room 48 being shootable from room 55 again (#4949, regression from TRX 1.4 Sophia Reunion targeting fix)
  • fixed certain TR1 1.1 savegames refusing to load (#5252, regression from 1.2)
  • fixed the total kill count including allies if hostility policy is set to individual and Lara shoots a hostile enemy (#5255, regression from 1.2)
  • fixed quick-load remaining unavailable while Lara is in her death animation (#5264, regression from 1.3)
  • fixed destroying the Fuse Box to defeat Sophia in City and Reunion not counting as a kill in the level statistics
  • fixed potential freezing issues after moving an item to a different room via Lua
  • fixed crash when issuing /mod tr1-ub when playing late TR1 levels
  • fixed Lara being unable to draw weapons if animated interactions are enabled and she is hit by an enemy while moving towards a pickup (#5288, regression from TR1X 4.13)
  • fixed interaction issues with pushblocks when in shallow water (regression from 1.0)

TR2:

  • changed the Detonator Box to no longer hard-code dynamic light output; refer to the migration guide for custom levels
  • fixed the total possible kill count in Furnace of the Gods being inaccurate if the monks are attacked (#5229)

TR3:

  • added Security Laser (Alarm) control
  • added Security Laser (Damage) control
  • added Security Laser (Kill) control
  • added Rotating Laser control
  • added Sentry Gun control
  • added Civilian control
  • added Detonator Box control
  • added Prisoner control
  • added MP 1 control
  • added MP 2 control
  • added Orca control
  • added Area 51 Rocket control
  • added Hook control
  • added pickup aids (Graphic Options → Visuals → Pickup aids) (#5239)
  • added high-resolution 16:9 and 4:3 images for TR3:LA
    To download the new images ahead of a stable release, please see the TRX data repository.
  • restored the cutscene at the beginning of High Security Compound
  • changed Area 51 Rocket to no longer hardcode room 52 as the fire blast room; instead it checks for presence of an upwards portal pointing to the rocket room
  • changed enemies who are killed by lasers to be included in the stats
  • fixed Sophia's staff having a shadow in the City cutscene
  • fixed some doors having a bad rotation when closing, mostly visible when using the door cheat
  • fixed the Area 51 sliding doors being offset too far from the floor
  • fixed bad vertices in staircase static meshes in Aldwych and Lud's Gate, allowing for visible gaps in geometry (#5182)
  • fixed bad positioning of light static meshes in Aldwych that could result in Lara not grabbing certain ledges (#5181)
  • fixed several missing textures in Lud's Gate room 77
  • fixed Tony's fireballs flying the wrong way and piling up after loading a save (regression from 1.1)
  • fixed rockets exploding underwater being able to create a water splash in the wrong place (regression from 1.1)

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