1.4 – 2026-03-21 - 6cc0252 · Diff · History
- added an option to let Lara stay crouched without holding the button (Gameplay → Controls → Toggle crouch) (#5006)
- added an option to let Lara keep sprinting without holding the button (Gameplay → Controls → Toggle sprint) (#5006)
- added three additional outfits for Lara
- added a new console command,
/mod {name}, to switch between installed game/mod packs without relaunching - added a new option in the New Game dialog, "Switch Game", to switch between installed game/mod packs without relaunching
- added experimental support for config presets (Gameplay Options → Presets)
Currently very basic presets available only – looking for help with improving them :) - added new backgrounds to Inventory Ring / Pause screen / Stats screen styles:
- Transparent: like TR2 PS1 Pause Screen
- Black: like the Remasters
- Monochrome (cool): like TR3 PS1 Inventory Screen
- Monochrome (warm): like TR3 PS1 Pause Screen
- added support for TR4-style trigger-triggerers (named
O_TRIGGER_GATEin TRX) for custom levels - added support for
.wmamusic files for broader custom level compatibility - added support for
.ogvand.fmvFMV extensions, with.ogvpreferred over.fmvfor remaster compatibility - added audio fallback for FMV files that lack an audio stream (e.g. remastered
.ogv), probing alternative extensions for a companion audio track - added an option to move Ammo counter location (Graphic Options → UI → Ammo counter location) (#5076)
- added simple level-load caching by introducing a
cache/folder - added an option for Lara to wear semi-transparent sunglasses (Graphic Options → Lara's sunglasses)
- added four additional general animating object slots,
O_ANIMATING_7toO_ANIMATING_10 - added
O_FLICKERING_LIGHT, which is similar toO_ELECTRICAL_LIGHTbut is permanently flickering - changed the reflections option to be available in all game modes (Graphic Options → Enable reflections)
- changed the delay in performing a running jump by one frame less, when jump lock mode is set to disabled (Gameplay → Controls → Jump lock mode) (#3841)
- improved level loading times by 15%
- improved FMV audio to play through the game's existing audio mixer instead of opening a separate audio device
- fixed High lighting contrast not attenuating brightness properly in TR1 and TR2 (regression from 1.1)
- fixed the photo mode red frame not covering the full screen when using integer upscaling
- fixed boulders that have moved vertically reactivating for a frame after loading a save (regression from 1.2)
- fixed low fog distances affecting 3D pickups and inventory ring view
- fixed cheat and weapon hotkeys affecting gameplay during demos (#5163, regression from 1.0)
TR1:
- added the ability to use flames on Pendulums, similar to TR3
- changed skyboxes in TR1 to be drawn only if the appropriate room flag is set
- changed the scion pickup in Sanctuary of the Scion to not be displayed on-screen briefly before the level ends (#3682)
- fixed Scion taking damage before activation (regression from 1.0)
TR2:
- added the ability to use flames on Pendulums, similar to TR3
- changed demos to show accurate gun meshes before Lara draws her pre-selected weapon (#3585)
- fixed Bartoli appearing frozen towards the end of the Opera House cutscene
- fixed pulling the Dagger of Xian from dragon's corpse not counting as a pickup (regression from 1.0)
- fixed thrown flares falling through trapdoors and becoming stuck in the void if thrown underwater near the floor (#3708)
- fixed flamethrowers and Dragon's breath doing weird animation when hitting floor (#5104, regression from 1.3)
- fixed yetis dealing no damage during their charge attack (#5126, regression from TR2X 0.8)
TR3:
- added UPV control
- added Train control
- added Patrol Dog control
- added Crow control
- added Sophia control
- added Fuse Box control
- added Electric Cleaner control
- added Punk control, including
O_PUNK_2, which was unused in OG - added Security Guard control
- added Propeller control
- added SWAT control
- added Diver control
- added Pendulum control
- added 60 FPS interpolation to:
- sparks
- weather effects
- water effects
- wake effects
- explosion rings
- bat emitters
- changed Ammo Counter to appear in red when the Menu Style is set to PS1
- changed Punks to have friendliness assignable through Lua, so removing the hard-coded behaviour in the Lud's Gate level sequence
- changed Trains to no longer hard-code speed based on the level number and instead take it from their default animation
- changed Pendulums that have flames to be setup by placing a flame emitter at the same position, rather than setting the item's timer via its trigger
- changed Meteorite Artefacts to be exempted from drop tile centering
- fixed a soft lock preventing Lara from picking up the artefact, when saving/loading during boss explosion sequence (regression from 1.2)
- fixed the helicopter in Highland Fling briefly disappearing when crossing room portals (regression from 1.1)
- fixed Lara dying from touching Trains that haven't yet been activated
- fixed harpoons from Divers not spawning blood when they hit Lara
- fixed
O_KILL_ALL_TRIGGEREDremoving unused Save Crystals (#5035) - fixed TR1/TR2-only options showing up in TR3 gameplay settings (#5055)
- fixed Lara stopping against one-click raised slopes when running instead of beginning to slide (#5038)
- fixed rain not spawning in outside rooms in the Thames Wharf cutscene
- added PSX-style underwater water particles to Madubu Gorge, Aldwych, and Lud's Gate
- fixed the punk in the cutscene before Lud's Gate walking through a wall
- fixed Lara appearing frozen at the beginning of the cutscene before City
- fixed incorrect texturing on the fish in City
- fixed the Eye of Isis not showing in the inventory in All Hallows
- fixed too low volume in all FMVs (except logo which used a different codec)
- fixed Lara by default being unable to climb out of water onto steep slopes (change manually in Gameplay → Fixes → Fix water exit)
- fixed thrown flares falling through trapdoors (regression from 1.1)
- fixed some level textures appearing slightly misaligned on room geometry
- fixed potential AI behavioural differences in the South Pacific Mercenary (regression from 1.2)
- fixed smoke from Lara's guns persisting between levels (regression from 1.1)
- fixed sound effects potentially playing after completing a level and entering into the globe select screen (regression from 1.2)
- fixed audio lag and framerate drops near the end of an audio track that's playing when no active sound effects are playing (#5167, regression from 1.3)