github LostArtefacts/TRX trx-1.4
TRX 1.4

6 hours ago

1.4 – 2026-03-21 - 6cc0252 · Diff · History

Video

  • added an option to let Lara stay crouched without holding the button (Gameplay → Controls → Toggle crouch) (#5006)
  • added an option to let Lara keep sprinting without holding the button (Gameplay → Controls → Toggle sprint) (#5006)
  • added three additional outfits for Lara
  • added a new console command, /mod {name}, to switch between installed game/mod packs without relaunching
  • added a new option in the New Game dialog, "Switch Game", to switch between installed game/mod packs without relaunching
  • added experimental support for config presets (Gameplay Options → Presets)
    Currently very basic presets available only – looking for help with improving them :)
  • added new backgrounds to Inventory Ring / Pause screen / Stats screen styles:
    • Transparent: like TR2 PS1 Pause Screen
    • Black: like the Remasters
    • Monochrome (cool): like TR3 PS1 Inventory Screen
    • Monochrome (warm): like TR3 PS1 Pause Screen
  • added support for TR4-style trigger-triggerers (named O_TRIGGER_GATE in TRX) for custom levels
  • added support for .wma music files for broader custom level compatibility
  • added support for .ogv and .fmv FMV extensions, with .ogv preferred over .fmv for remaster compatibility
  • added audio fallback for FMV files that lack an audio stream (e.g. remastered .ogv), probing alternative extensions for a companion audio track
  • added an option to move Ammo counter location (Graphic Options → UI → Ammo counter location) (#5076)
  • added simple level-load caching by introducing a cache/ folder
  • added an option for Lara to wear semi-transparent sunglasses (Graphic Options → Lara's sunglasses)
  • added four additional general animating object slots, O_ANIMATING_7 to O_ANIMATING_10
  • added O_FLICKERING_LIGHT, which is similar to O_ELECTRICAL_LIGHT but is permanently flickering
  • changed the reflections option to be available in all game modes (Graphic Options → Enable reflections)
  • changed the delay in performing a running jump by one frame less, when jump lock mode is set to disabled (Gameplay → Controls → Jump lock mode) (#3841)
  • improved level loading times by 15%
  • improved FMV audio to play through the game's existing audio mixer instead of opening a separate audio device
  • fixed High lighting contrast not attenuating brightness properly in TR1 and TR2 (regression from 1.1)
  • fixed the photo mode red frame not covering the full screen when using integer upscaling
  • fixed boulders that have moved vertically reactivating for a frame after loading a save (regression from 1.2)
  • fixed low fog distances affecting 3D pickups and inventory ring view
  • fixed cheat and weapon hotkeys affecting gameplay during demos (#5163, regression from 1.0)

TR1:

  • added the ability to use flames on Pendulums, similar to TR3
  • changed skyboxes in TR1 to be drawn only if the appropriate room flag is set
  • changed the scion pickup in Sanctuary of the Scion to not be displayed on-screen briefly before the level ends (#3682)
  • fixed Scion taking damage before activation (regression from 1.0)

TR2:

  • added the ability to use flames on Pendulums, similar to TR3
  • changed demos to show accurate gun meshes before Lara draws her pre-selected weapon (#3585)
  • fixed Bartoli appearing frozen towards the end of the Opera House cutscene
  • fixed pulling the Dagger of Xian from dragon's corpse not counting as a pickup (regression from 1.0)
  • fixed thrown flares falling through trapdoors and becoming stuck in the void if thrown underwater near the floor (#3708)
  • fixed flamethrowers and Dragon's breath doing weird animation when hitting floor (#5104, regression from 1.3)
  • fixed yetis dealing no damage during their charge attack (#5126, regression from TR2X 0.8)

TR3:

  • added UPV control
  • added Train control
  • added Patrol Dog control
  • added Crow control
  • added Sophia control
  • added Fuse Box control
  • added Electric Cleaner control
  • added Punk control, including O_PUNK_2, which was unused in OG
  • added Security Guard control
  • added Propeller control
  • added SWAT control
  • added Diver control
  • added Pendulum control
  • added 60 FPS interpolation to:
    • sparks
    • weather effects
    • water effects
    • wake effects
    • explosion rings
    • bat emitters
  • changed Ammo Counter to appear in red when the Menu Style is set to PS1
  • changed Punks to have friendliness assignable through Lua, so removing the hard-coded behaviour in the Lud's Gate level sequence
  • changed Trains to no longer hard-code speed based on the level number and instead take it from their default animation
  • changed Pendulums that have flames to be setup by placing a flame emitter at the same position, rather than setting the item's timer via its trigger
  • changed Meteorite Artefacts to be exempted from drop tile centering
  • fixed a soft lock preventing Lara from picking up the artefact, when saving/loading during boss explosion sequence (regression from 1.2)
  • fixed the helicopter in Highland Fling briefly disappearing when crossing room portals (regression from 1.1)
  • fixed Lara dying from touching Trains that haven't yet been activated
  • fixed harpoons from Divers not spawning blood when they hit Lara
  • fixed O_KILL_ALL_TRIGGERED removing unused Save Crystals (#5035)
  • fixed TR1/TR2-only options showing up in TR3 gameplay settings (#5055)
  • fixed Lara stopping against one-click raised slopes when running instead of beginning to slide (#5038)
  • fixed rain not spawning in outside rooms in the Thames Wharf cutscene
  • added PSX-style underwater water particles to Madubu Gorge, Aldwych, and Lud's Gate
  • fixed the punk in the cutscene before Lud's Gate walking through a wall
  • fixed Lara appearing frozen at the beginning of the cutscene before City
  • fixed incorrect texturing on the fish in City
  • fixed the Eye of Isis not showing in the inventory in All Hallows
  • fixed too low volume in all FMVs (except logo which used a different codec)
  • fixed Lara by default being unable to climb out of water onto steep slopes (change manually in Gameplay → Fixes → Fix water exit)
  • fixed thrown flares falling through trapdoors (regression from 1.1)
  • fixed some level textures appearing slightly misaligned on room geometry
  • fixed potential AI behavioural differences in the South Pacific Mercenary (regression from 1.2)
  • fixed smoke from Lara's guns persisting between levels (regression from 1.1)
  • fixed sound effects potentially playing after completing a level and entering into the globe select screen (regression from 1.2)
  • fixed audio lag and framerate drops near the end of an audio track that's playing when no active sound effects are playing (#5167, regression from 1.3)

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