1.10.1 – 2026-08-16 - 4dda2fd · Diff · History
UI
- Changed the tab arrows to no longer vanish once the selection moved into the list below them
- Fixed the controls key list jumping after switching to a tab with fewer keys (regression from 1.3)
- Fixed the settings and controls dialog tabs ignoring rebound step left and step right keys
- Fixed the settings dialogs scrolling their list back to the top when the selection moved up to the tabs
- Fixed the water color setting staying editable while a PS1 water color preset was picked (#6265)
Options and menus
- Changed the TR1 PC bars appearance to be named TR1, the bars being the ones both TR1 releases draw (Graphic Options → Bars → Bars appearance) (#6260)
- Changed the PlayStation presets to place the health and air bars on the right, where the PlayStation releases put them (#6261)
- Changed the PC presets to name the corners the health and air bars sit in, which they had been taking from the defaults
- Fixed the TR1 PS1 preset picking the TR2 PS1 bars, where TR1 draws the same bars on both platforms (#6260)
Rendering
- Fixed the water particles and the lightning bolts growing as the supersampling factor is raised, and following the resolution besides (regression from 1.10)
- Fixed the sparks that keep a fixed size, such as ricochets, shrinking as the supersampling factor is raised (regression from 1.10)
- Fixed the wireframe and debug portal lines thinning as the supersampling factor is raised (regression from 1.10)
Miscellaneous
- Fixed the Cabin in Natla's Mines remaining visible after dropping to the floor (regression from 1.10)
- Fixed flames not being drawn if TR4 is launched and the game is then switched to a different mod (regression from 1.10)
- Fixed doors disappearing when seen from the far side of their doorway after loading a save (regression from 1.9)
- Fixed breeze defaulting to being off in fresh installations (regression from 1.10)
- Fixed Lara having the wrong state while grabbing a zipline (regression from 1.10)
- Fixed key icons ignoring the active keyboard layout, which swapped Z and Y on QWERTZ (#6257)
- Fixed the PS1 water color preset showing as unnamed text in The Lost Artefact and Golden Mask (#6265)
- Fixed a lit flare's sparks hanging in the air in front of the camera while the binoculars are up (#6269)