1.5 – 2025-10-04 - Diff · History
Video preview:
Changes:
- added an option to use Lara's barefoot sound effects in appropriate levels (Sound options → Barefoot SFX) (#2643)
- added dev console gradient backdrop, similar to TR1X (#2150)
- added an option to use smooth bars (Graphics → UI → Smooth bars, default off)
- added an option to use TR1-style UI bars (Graphics → UI → Bars look)
- added an option to use PS1-style UI bars (Graphics → UI → Bars look) (#1637)
- added an option to use PS1-style UI backgrounds and frames (Graphics → UI → Menu style) (#1635)
- added an option to use PS1-style carpet texture animation (Graphics → UI → Background style) (#1630)
- added an option to change target lock modes (Gameplay → Controls → Weapon lock mode) (#3950)
- added an option to cycle targets (Gameplay → Controls → Target change; Controls → Misc → Change Target) (#3951)
- added a new
/cls
//clear
console command to quickly clear console logs - added an option to turn off ingame timer in the inventory ring (Gameplay → General → Timer counts in inventory) (#3931)
- added an option to disable demos (Gameplay → General → Demo mode)
- added an option to disable music in the title screen (Sound → Misc → Main menu music)
- improved sound settings:
- added tabs (Volume and Misc)
- added a dedicated option to control master volume (Sound options → Volume → Master volume)
- added a dedicated option to control cutscenes volume (Sound options → Volume → Cutscenes volume) (#3490)
- added a dedicated option to control FMV volume (Sound options → Volume → FMV volume) (#3490)
- added a dedicated option to control general ambient volume (Sound options → Volume → Ambient volume) (#3707)
- added an option to turn off sound effect pitching (#625)
- improved volume settings to accept slow input for finer adjustments
- fixed changing sound volume not updating certain ambient sound sources while in the inventory ring (#3970)
- changed OG glitch-related config options to be on/fixed by default (#3929)
- changed the Use PSX FOV option name to Use PS1 FOV (Graphics → Visuals → Use PS1 FOV)
- changed the UI style to use the PS1 look by default (Graphics → UI → Menu style)
- changed the bar appearance to use the PS1 look by default (Graphics → UI → Bars look)
- changed the inventory and stats screen to use the PS1 wave animation by default (Graphics → UI → Background style)
- changed idle pose timeout from 15 to 60 seconds by default (Gameplay → Controls → Idle pose timeout)
- changed idle pose camera to be disabled by default (Gameplay → Controls → Idle pose camera)
- changed the game to launch in fullscreen mode by default (Alt-Enter to toggle)
- changed max pickup scale to 200% (#3952)
- fixed pickup scale being greyed out if the 3D pickups option is enabled (#3952)
- fixed trapdoor type 3 (object #116) not functioning (#3895)
- fixed camera stutter when shimmying on ladders to the left (#3904, regression from 1.3)
- fixed gameplay settings UI displaying eagerly after the first use (#3583, regression from 1.3)
- fixed changing FPS after advancing frames in photo mode causing the game to speed up (#3605, regression from 1.3)
- fixed CPU spike during playing FMVs (regression from 0.6)
- fixed
/play
command likely to skip opening FMVs (#3910, regression from 0.8) - fixed resumed music tracks playing briefly track start upon savegame load (#3916)
- fixed highlight size in health and air bars
- fixed a potential crash when loading a save where Lara is holding a flare (#3924, regression from 1.0)
- fixed unrestricted look mode allowing cinematic cameras to be broken out of (#3926, regression from 1.4)
- added the ability for falling movable blocks to kill Lara outright if one lands directly on her (#3784)
- fixed numerous interactions with movable blocks, trapdoors, drawbridges, bridges, lifts, and falling blocks for custom levels (#2758):
- added the ability for movable blocks to move on trapdoors, drawbridges, bridges, lifts, and falling blocks
- added the ability for stacks of movable blocks to fall and land on trapdoors, drawbridges, bridges, lifts, and falling blocks
- added the ability for stacks of movable blocks to fall when on opened trapdoors and drawbridges
- added the ability for movable blocks to travel up and down lifts
- fixed various bugs with falling movable blocks
- fixed Lara hang climbing up a movable block used as a ladder piece (#3828)
- fixed pushblocks becoming unusable when on the same sector as a door that does not sit on a room portal (#3814)
- fixed pushblocks that fall from a great height potentially causing a crash (#3969)
- fixed a rare crash if the t-rex is killed with a grenade and many other enemies are active (#3938)
- fixed dead skidoo drivers not registering with combat end after loading a save (#3966)
- fixed recordings replaying commands twice (regression from 1.4)
- fixed the fix for the sticky corner glitch not being optional - now linked to Gameplay → Fixes → Wall glitch mode (#3957, regression from 1.4)
- fixed Lara shooting rifle-type weapons drawn during wade to float transition (#3986)
- fixed Lara retaining guns if drawn during wade to float transition (#3979, regression from 1.3)
- fixed Lara instantly holstering harpoon when drawing in 2+ click water (#3980, regression from 1.3)
- fixed -s/--save argument no longer working with -l/--level (#3990, regression from 1.4)