github LostArtefacts/TRX tr2-1.1
TR2X 1.1

latest releases: latest, tr2-1.4.1, tr1-4.14.1...
3 months ago

Commit: 4f5d21f
Tag: 1.1

Changes

1.1 - 2025-05-23

  • added a /help command (#2917)
  • added a flashing Demo Mode caption to demos (#1556)
  • added arrows to the passport text like in TR1X (#2926)
  • added aliases to CLI options (-gold becomes -g/--gold)
  • added a --help CLI option (may not output anything on Windows machines – OS bug)
  • added explosion sprites to Home Sweet Home (#1569)
  • added ability to reposition the health bar and the air bar (#1611)
  • added enemy health bars (#2909)
  • added an FPS counter (#2910)
  • added the ability to move the camera around with W,A,S,D (rebindable) (#2978)
  • added an option to toggle between TR1 and TR2 camera modes (#2990)
  • added the ability to reset active inputs layout
  • added the ability to unbind non-essential keys
  • added the ability to rebind more keys
  • added the ability to trigger different ambient tracks in custom levels, which will loop and be remembered between saves
  • changed the design of the controls dialog to use pages, making it better suited for small screens, larger text sizes, and more key bindings
  • changed on-screen messages (such as Z-Buffer on to use the dev console, like in TR1X)
  • changed the sound dialog appearance (repositioned, added text labels and arrows)
  • changed the installer to always allow downloading music files (#2891)
  • changed the dev console to no longer add duplicate entries to the history
  • changed the health bar and the air bar sizes to be slightly bigger
  • changed the pause screen to have a darker black overlay transparency (#2252)
  • fixed Lara's braid pointing straight down when swimming below sloped ceilings (#1600)
  • fixed glide cameras using a default speed rather than maintaining the values set in the level file (#2962)
  • fixed Lara being killed if she enters the void in a level that uses the disable_floor sequence in the game flow (#2874, regression from 0.10)
  • fixed Lara unable to equip pistols after getting a rifle-type weapon wet while wading (#2994)
  • fixed flame emitter 23 in room 6 not being deactivated when the lever in room 1 is used (#2851)
  • fixed Lara snapping to face forwards if she has a slight angle and action is pressed after using an airlock door (#2215)
  • fixed Lara being able to equip guns and flares during in-game cutscenes (#2895)
  • fixed an illegal reachable slope in Barkhang Monastery room 96, which could lead to Lara becoming softlocked (#2900)
  • fixed the camera behaving erratically in rooms/sectors that have no pathfinding data (#2946)
  • fixed wall light mesh positions in Venice, Bartoli's Hideout and Barkhang Monastery (#2944)
  • fixed faulty zoning data in Ice Palace rooms 48/110 that could result in the yetis becoming stuck (#3000)
  • fixed a misplaced springboard trigger in Ice Palace room 104 (#3003)
  • fixed the game crashing on unknown sequencer events
  • fixed the game crashing when editing long dev console history entries (#2913, regression from 1.0)
  • fixed harpoon's ammo counter overlapping with the air bar (#2871)
  • fixed flames showing briefly when Lara enters water and a death tile is present
  • fixed being unable to load a save made in the first level if that level removes Lara's weapons but also has a shotgun pickup (#2934, regression from 0.9)
  • fixed misplaced effects such as bubbles and dragon fire in 60 FPS (#2873, #2881, regression from 0.10)
  • fixed incorrect camera shifts when some fixed cameras return to normal view (#2971, regression from 0.10)
  • fixed blood not spawning when Lara is run down by boulders/barrels (#2982, regression from 0.7)
  • fixed floors being lowered too much under pushable blocks that are killed in the same trigger that flips the map (#3007, regression from 0.9)
  • fixed inventory ring items not being animated when the ring is rotating (#2964, regression from 0.9)
  • fixed the camera jumping if going from a look at trigger to a fixed camera, such as in The Cold War room 36 (#3033, regression from 0.9)
  • fixed a crash in The Golden Mask if the bear is killed with the grenade launcher (#3037, regression from 1.0)
  • fixed passport faces partially invisible
  • improved the /set console command to display available options if given an unknown argument
  • improved handling of items that are dropped by enemies (#2952)
    • added the ability for any enemy type to drop items, excluding eels
    • fixed items dropped by flying creatures not falling to the ground
  • removed the hard-coded inventory allocation on the first level by default, moving it instead to the game flow (#1867)
  • removed the hard-coded repositioning of Bartoli (pre-dragon) on initialise (#2950)

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