github LostArtefacts/TRX tr2-1.0
TR2X 1.0

latest releases: tr2-1.4.1, latest, tr1-4.14.1...
4 months ago

Commit: e22bf08
Tag: 1.0

Changes

1.0 - 2025-04-23

  • added support for The Golden Mask (#1621)
  • added ability to turn off legal screen and FMVs (#2740)
  • added ability to turn off ingame cutscenes (#2127)
  • added HD images from TR2Main (with Arsunt's consent)
  • added sunglasses for graphic options (#1615)
  • added control over the fog distances for players and level builders (#1622)
  • added control over the water color for players and level builders see the reference (#1619)
  • added an installer for Windows (#2681)
  • added the bonus level game flow type, which allows for levels to be unlocked if all main game secrets are found (#2668)
  • added the ability for custom levels to have up to two of each secret type per level (#2674)
  • added BSON savegame support, removing the limits imposed by the OG 8KB file size, so allowing for storing more data and offering improved feature support (legacy save files can still be read, similar to TR1) (#2662)
  • added NG+, Japanese, and Japanese NG+ game mode options to the New Game page in the passport (#2731)
  • added the ability for spike walls to be reset (antitriggered)
  • added the current music track and timestamp to the savegame so they now persist on load (#2579)
  • added waterfalls to the savegame so that they now persist on load (#2686)
  • added support for aspect ratio-specific images (#1840)
  • added a guard to ensure the game always starts on a visible screen even after unplugging displays (#2819)
  • changed savegame files to be stored in the saves directory (#2087)
  • changed the default fog distance to 22 tiles cutting off at 30 tiles to match TR1X (#1622)
  • changed the number of static mesh slots from 50 to 256 (#2734)
  • changed the maximum number of items (moveables) per level from 256 to 10240 (1024 remains the limit for triggered items) (#1794)
  • changed the maximum number of visible enemies from 5 to 32 (#1624)
  • changed the maximum number of effects (flames, embers, exploding parts etc) from 100 to 1000 (#1581)
  • changed default pitch of the save/load dialog ingame - it's now higher.
  • fixed the inability to completely mute the sounds, even at sound volume 0 (#2722)
  • fixed the final two levels not allowing for secrets to be counted in the statistics (#1582)
  • fixed assault course best times not being retained between game relaunches (#1578)
  • fixed flares disappearing on the ground when the z buffer is enabled (#1595)
  • fixed Lara's holsters being empty if a game flow level removes all weapons but also re-adds the pistols (#2677)
  • fixed the console opening when remapping its key (#2641)
  • fixed the boat when it explodes after crossing mines, where Lara's hips would appear rather than exploded boat parts (#1605)
  • fixed Lara's hips appearing on Bartoli in the Temple of Xian cutscene (#2558)
  • fixed collision issues with drawbridges, trapdoors, and bridges when stacked over each other, over slopes, and near the ground (#2752)
  • fixed the lift to work in any cardinal direction in custom levels, not just South (#2100)
  • fixed the springboard not responding correctly when Lara drives across one on a skidoo (#1903)
  • fixed the drawbridge producing dynamic light when open (#2294)
  • fixed the scale of several pickup models in The Golden Mask (#2652)
  • fixed the shark in The Cold War not making any sounds when biting Lara (#2678)
  • fixed the bird monster not having a shadow (#2060)
  • fixed the in-game cinematic camera at times yielding invalid positions (and hence views) in custom levels (#2754)
  • fixed a softlock in Temple of Xian if the main chamber key is missed (#2042)
  • fixed a potential softlock in Floating Islands if returning towards the level start from the gold secret (#2590)
  • fixed a potential softlock in Nightmare in Vegas where the bird monster could remain inactive, or the flip map not set (#1851)
  • fixed invalid portals in The Deck between rooms 17 and 104, which could result in Lara seeing enemies in disconnected rooms (#2393)
  • fixed pushblocks being rotated when Lara grabs them, most noticeable if asymmetric textures have been used (#2776)
  • fixed the boat briefly having an underwater hue when Lara first climbs on (#2787)
  • fixed destroyed gondolas appearing embedded in the ground after loading a save (#1612)
  • fixed a crash in custom levels with large rooms (#2749)
  • fixed the viewport not always in sync with the window (#2820)
  • fixed inability to move the window to another screen (#2820)
  • fixed flares flipped to the right when thrown (regression from 0.10)
  • fixed the camera going out of bounds in 60fps near specific invalid floor data (known as no-space) (#2764, regression from 0.10)
  • fixed sprites rendering black if no shade value is assigned in the level (#2701, regression from 0.8)
  • fixed some 3D pickup items rendering black in software mode (#2792, regression from 0.10)
  • fixed Lara at times ending up in incorrect rooms when using the teleport cheat (#2486, regression from 0.3)
  • fixed the /pos console command reporting the base room number when Lara is actually in a flipped room (#2487, regression from 0.3)
  • fixed a crash if an image was missing
  • fixed a crash on level load if an animation has no frames (#2746, regression from 0.8)
  • fixed flares missing the flicker effect in 60 FPS (#2806, regression from 0.10)
  • improved performance when moving the window around
  • improved pause exit dialog - it can now be canceled with escape
  • removed the need to specify in the game flow levels that have no secrets (secrets will be automatically counted) (#1582)
  • removed the hard-coded end-level behaviour of the bird guardian for custom levels (#1583)
  • removed the FPS and aspect mode options from the config tool (now available in-game in the graphics options)

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