github LostArtefacts/TRX tr1-4.8
TR1X 4.8

latest releases: latest, tr2-0.9.2, tr1-4.8.3...
8 days ago

Commit: b89a15a
Tag: 4.8

Changes

4.8 - 2025-02-14

Warning

Attention level builders: this version introduces backwards incompatible changes to the game flow file.
Please refer to the following documents to see how to update your levels:

  • added the ability to hold left/right to move through menus more quickly (#2298)
  • added an option for pickup aids, which will show an intermittent twinkle when Lara is nearby pickup items (#2076)
  • added an optional demo number argument to the /demo command
  • added pause screen support to demos
  • added a fade-out effect when exiting the pause screen to the inventory
  • added exit fade-out effects (#2348)
  • added optional dynamic lighting for gun flashes and explosions, similar to TR2+ (#2357)
  • added a /cut (alias: /cutscene) console command for playing cutscenes
  • added a /gym (alias: /home) console command for playing Lara's Home
  • added a /music console command that plays a specific music track
  • added a /debug console command that shows all triggers and portals
  • added a console log when using the /demo command
  • ⚠️ changed the game data to use a separate strings file for text information, removing it from the game flow file
  • ⚠️ changed the game flow file internal structure
  • changed the object texture limit from 2048 to unlimited (within game's overall memory cap)
  • changed the sprite texture limit from 512 to unlimited (within game's overall memory cap)
  • changed demo to be interrupted only by esc or action keys
  • changed the turbo cheat to also affect ingame timer (#2167)
  • changed the pause screen to wait before yielding control during fade out effect
  • changed the compass and final stats to use two columns, similar to TR2 (doesn't apply to end-of-level "bare" stats)
  • changed the fix for transparent eyes on wolves to use black instead of off-white (#2252)
  • changed the /kill command with no arguments to look for enemies within 5 tiles (#2297)
  • fixed blood spawning on Lara from gunshots using incorrect positioning data (#2253)
  • fixed ghost meshes appearing near statics in custom levels (#2310)
  • fixed photo mode switching to the wrong flipmap rooms at times (#2362)
  • fixed the teleporting command sometimes putting Lara in invalid flipmap rooms (#2370)
  • fixed teleporting to an item on a ledge sometimes pushing Lara to the room below (#2372)
  • fixed secret and enemy speech not playing if the sound effects are missing from the level file (#2458)
  • fixed being unable to load a level that contains no sound effect data (#2460)
  • fixed input controller remaps not being saved across game relaunches (#2422, regression from 4.6)
  • fixed the upside-down camera fix to no longer limit Lara's vision (#2276, regression from 4.2)
  • fixed being unable to load some old custom levels that contain certain (invalid) floor data (#2114, regression from 4.3)
  • fixed a desync in the Lost Valley demo if responsive swim cancellation was enabled (#2113, regression from 4.6)
  • fixed the game hanging when Lara is on fire and enters the fly cheat on the same frame as reaching water (#2116, regression from 0.8)
  • fixed Lara activating triggers one frame too early (#2208, regression from 4.3)
  • fixed wrong underwater caustics speed with the turbo cheat (#2231)
  • fixed 1-frame UI flicker on pause screen exit confirmation
  • fixed the game crashing if a cinematic is triggered but the level contains no cinematic frames (#2413)
  • fixed missing ricochet sprites in the gym (#2462)
  • fixed being able to use keys and puzzle items in keyholes/slots that have already been used (#2256, regression from 4.0)
  • fixed textures animating during demo fade-outs (#2217, regression from 4.0)
  • fixed waterfall mist not animating during demo (#2218, regression from 3.0)
  • fixed sound option arrows disappearing with specific volumes chosen (#2295, regression from 2.7)
  • fixed wireframe mode discarding transparent pixels (#2315, regression from 4.2)
  • fixed sprite pickup not being paused in the pause/inventory screen (#2319, regression from 4.1)
  • fixed 3D pickups not being paused in the pause/inventory screen (#2319, regression from 2.16)
  • fixed incorrect sprite sequences potentially animating after visiting a level with valid animating sprites (#2309, regression from 4.0)
  • fixed /kill all command destroying Scion and causing a soft lock in The Great Pyramid (#2329, regression from 4.4)
  • fixed health bar continuing to show when the inventory ring rotates (#1991, regression from 4.0)
  • fixed header and arrows disappearing when the inventory ring rotates (#2352, regression from 4.4)
  • fixed Story So Far feature not playing opening FMVs from the current level (#2360, regression from 4.2)
  • fixed /play command crashing the game when used after loading a level (#2411, regression)
  • fixed various death counter problems (existing saves will have the count reset) (#2264/#2412, regression from 2.6)
  • fixed /demo command crashing the game if no demos are present (regression from 4.1)
  • fixed Lara not being able to jump or stop swimming if the related responsive config options are enabled, but enhanced animations are not present (#2397, regression from 4.6)
  • fixed Lara not being able to jump if responsive jumping is disabled via the console in-level in certain scenarios (#2444, regression from 4.6)
  • fixed Lara being unable to climb or use guns after using an underwater lever and then entering the wading state (#2416, regression from 4.6)
  • fixed Eidos logo briefly flashing prior to the initial fade-in effect (#1388, regression from 4.1)
  • fixed Lara's meshes being incorrectly swapped in various scenarios using the fly cheat (#2461, regression from 4.7)
  • improved pause screen compatibility with PS1 (#2248)
  • improved level loading times with respect to injection processing
  • improved wireframe mode appearance around screen edges

Don't miss a new TRX release

NewReleases is sending notifications on new releases.