github LostArtefacts/TRX tr1-4.14
TR1X 4.14

latest releases: tr2-1.4.1, latest, tr1-4.14.1...
10 days ago

4.14 – 2025-08-23 - Diff · History

Video preview:

Video

Changes:

Warning

Attention level builders: this version introduces backwards incompatible changes to the file structure.
Please refer to the migration guide to see how to update your levels.

  • added lighting contrast option (Graphic options → Rendering → Lighting contrast)
  • added new command switches:
    • --test-record and --test-replay for automated playthroughs with (internal tool – the recording file format may be subject to changes)
    • --headless: runs the game offscreen with no audio and at unlocked simulation speed
    • -q, --quiet`: outputs only error messages to the terminal, with log files being written to normally
  • added new hotkeys: F7 for toggling the wireframe mode, F8 for cycling the lighting contrast
  • added ability to move Lara around in photo mode
  • added additional poses for photo mode
  • added an option to allow Lara to sprint (Gameplay → Controls → Sprinting) (#3711)
  • added an option to use Lara's slide-to-run animation from TR3+ (Gameplay → Controls → Slide-to-run) (#1089)
  • added an option to use Lara's neutral jump-twist from early TR1 betas (Gameplay → Controls → Neutral twists) (#1392)
  • added an option to allow Lara to turn around and grab a ledge she has just stepped off (Gameplay → Controls → Controlled drops) (#3621)
  • added an option to allow Lara to jump up or back when hanging from a ledge (Gameplay → Controls → Ledge jumps) (#3683)
  • added an option to have Lara pose after standing idle for a certain time (Gameplay → Controls → Idle pose timeout) (#3727)
  • added an option to keep sprites upright (Graphic options → Rendering → Sprites lock mode)
  • added an option to scale the 3D pickups in the UI (Graphic options → UI → Pickup scale)
  • added an option to control fog color (Graphic options → Visuals → Fog transparency and Fog color) (#712, #3618)
  • added Russian translation
  • added German translation
  • added skyboxes to The Cistern and Tomb of Tihocan (#2143)
  • added a new /lua console command (for now, it cannot do much)
  • added a new /restless console command, which enables or disables infinite sprint
  • added debug room clip feature (/debug 1)
  • improved object loading error messages when an invalid object ID is detected
  • improved frames in Lara's jump-twist animations
  • improved lighting, projection and sizing of 3D pickups in the UI
  • improved PS1 menu style border offsets and frames to match PC style
  • improved drawing shadows in no-clip camera mode (they're no longer double-sided)
  • improved wireframe mode to show text and UI normally
  • improved bilinear filter edge blending (#587)
  • improved window resize performance in the title inventory ring
  • changed the brightness filter to also work on title inventory ring background
  • changed the brightness filter option to work in smaller increments (10% reduced to 5%); added support for slow increments by 1% (hold Walk key)
  • changed the text and bar scale option to work in smaller increments (10% reduced to 5%); added support for slow increments by 1% (hold Walk key)
  • changed the game flow and game strings file placement
  • changed the skybox option to allow toggling in-game without the need to reload the level
  • changed the texture page limit from 128 to unlimited (#3517)
  • changed the /set console command to report boolean values as 0 or 1, language-agnostic
  • changed waterfall objects to always be drawn when active rather than only when Lara is within a 10 sector range (#3598)
  • changed -l/--level switch to accept the level number on top of the level path
  • changed settings dialogs to show a suitable message if a level builder has hidden all options within that dialog (#3637)
  • changed the fly cheat to allow Lara to interact with switches and pickups (#3665)
  • removed the option in Unfinished Business to fix animated sprites as it is irrelevant there
  • fixed glide camera behaviour and position in room 101 in Temple of the Cat (#3533)
  • fixed French translations containing Italian text in some cases (#3567)
  • fixed the camera remaining locked on moving lava if it touches Lara when she is immune (#3578)
  • fixed several issues with door data
    • fixed missing door/trapdoor sound effects; refer to IMPROVEMENTS.md for details (#3408, #3374, #3617, #3619)
    • fixed animation frames in doors in St. Francis' Folly, Tomb of Tihocan and Sanctuary of the Scion (#3661)
    • fixed the cameras for doors 81 in Tomb of Tihocan and 1 in Sanctuary of the Scion only showing once (#3661)
  • fixed the passport having an invisible back page, noticeable when opening/closing it (#2051)
  • fixed z-fighting on the front of the passport (#3584)
  • fixed setting description dialog missing borders with PS1 UI style (#3714, regression from 4.12)
  • fixed being unable to activate waterfall objects with code bits (#3589)
  • fixed skippable triggers for waterfall objects in Lost Valley (#3593)
  • fixed incorrectly rotated 3D pickup items in several levels (#2147)
  • fixed incorrect room mesh structure in Vilcabamba room 41, causing disappearing polygons (#3613)
  • fixed missing textures on the statues in Vilcabamba and Tomb of Qualopec (#3629)
  • fixed missing textures in Atlantis rooms 7, 9, 13, 14, 95, 96 (#3657)
  • fixed missing double-sided textures in The Cistern rooms 9 and 12
  • fixed texture clipping in Atlantean Stronghold when looking into room 18, and missing textures in rooms 5, 6, 18 and 74 (#3668)
  • fixed the collision box on the tall statues in Tomb of Qualopec e.g. room 20 (#3629)
  • fixed the mesh structure on the cat statue in Egyptian levels to standardize its position (#3634)
  • fixed the collision box on some static meshes in Egypt to prevent the camera shaking when Lara walks by them (#762)
  • fixed incorrect transparent pixels on room textures in St. Francis' Folly and Temple of the Cat (#3659)
  • fixed the positions of big pods in Atlantean levels and cutscenes (#3670)
  • fixed several texture issues in Lara's Home, Vilcabamba, Lost Valley, St. Francis' Folly and Natla's Mines (#3860)
  • fixed a missing transition animation between Lara jumping forward and entering freefall (#3815)
  • fixed incorrect wet footstep sounds in some of Lara's climb-up animations (#3607, regression from 4.6)
  • fixed the /kill command potentially causing a crash if used in a level with pods that don't hatch creatures (#3628, regression from 4.12)
  • fixed Lara's animation not being restored correctly on load if a save was made during a special animation, such as using the Midas Hand (#3625, regression from 4.9)
  • fixed emitted darts moving in the wrong direction when reloading a save (#3677, regression from 2.11)
  • fixed backslash/grave key/less-than character on some keyboards shown as ???? – now it's shown as backslash (#3713)
  • fixed wireframe mode rendering as mostly white (#3649, regression from 4.13.2)
  • fixed wireframe mode not working in the inventory ring (#3651, regression from 4.10)
  • fixed the boulder in room 78 getting drawn in the overlapping room 74 in Tomb of Tihocan (#3761, regression from 4.10)
  • fixed shadow rendering
    • fixed Y component not interpolated in 60 FPS (#1314)
    • fixed shadows being rendered partially opaque near room portals (#879)
    • fixed Bacon Lara shadow rendered transparent when she's standing on a trapdoor (#3666)
  • fixed potentially being able to reactivate an already used puzzle slot's trigger (#3849, regression from 4.13)
  • fixed being unable to cycle poses in photo mode if cheats were disabled (#3726, regression from 4.13)
  • fixed Lara exiting the fly cheat if the walk key is used during photo mode (#3753, regression from 4.13)
  • fixed being able to issue certain console commands that target Lara during loading screens (#3662, regression from 4.13)
  • fixed flame SFX being audible underwater (#3830, regression from 4.13)
  • fixed z-fighting of doors near walls
  • fixed Lara walking backwards off ledges into lava (#3745)
  • fixed room scheduling algorithm sometimes drawing overlapping rooms (#3774, regression from 4.1)
  • fixed exiting photo mode on a controller conflicting with the roll input (#3842, regression from 4.8)
  • fixed resuming non-ambient music tracks when loading a savegame (#3845, regression from 4.13)
  • fixed quick draw button not working until after Lara equipped guns by other methods with certain saves (#3844, regression from 4.13)

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