4.14 – 2025-08-23 - Diff · History
Video preview:
Changes:
Warning
Attention level builders: this version introduces backwards incompatible changes to the file structure.
Please refer to the migration guide to see how to update your levels.
- added lighting contrast option (Graphic options → Rendering → Lighting contrast)
- added new command switches:
--test-record
and--test-replay
for automated playthroughs with (internal tool – the recording file format may be subject to changes)--headless
: runs the game offscreen with no audio and at unlocked simulation speed- -q
,
--quiet`: outputs only error messages to the terminal, with log files being written to normally
- added new hotkeys: F7 for toggling the wireframe mode, F8 for cycling the lighting contrast
- added ability to move Lara around in photo mode
- added additional poses for photo mode
- added an option to allow Lara to sprint (Gameplay → Controls → Sprinting) (#3711)
- added an option to use Lara's slide-to-run animation from TR3+ (Gameplay → Controls → Slide-to-run) (#1089)
- added an option to use Lara's neutral jump-twist from early TR1 betas (Gameplay → Controls → Neutral twists) (#1392)
- added an option to allow Lara to turn around and grab a ledge she has just stepped off (Gameplay → Controls → Controlled drops) (#3621)
- added an option to allow Lara to jump up or back when hanging from a ledge (Gameplay → Controls → Ledge jumps) (#3683)
- added an option to have Lara pose after standing idle for a certain time (Gameplay → Controls → Idle pose timeout) (#3727)
- added an option to keep sprites upright (Graphic options → Rendering → Sprites lock mode)
- added an option to scale the 3D pickups in the UI (Graphic options → UI → Pickup scale)
- added an option to control fog color (Graphic options → Visuals → Fog transparency and Fog color) (#712, #3618)
- added Russian translation
- added German translation
- added skyboxes to The Cistern and Tomb of Tihocan (#2143)
- added a new
/lua
console command (for now, it cannot do much) - added a new
/restless
console command, which enables or disables infinite sprint - added debug room clip feature (
/debug 1
) - improved object loading error messages when an invalid object ID is detected
- improved frames in Lara's jump-twist animations
- improved lighting, projection and sizing of 3D pickups in the UI
- improved PS1 menu style border offsets and frames to match PC style
- improved drawing shadows in no-clip camera mode (they're no longer double-sided)
- improved wireframe mode to show text and UI normally
- improved bilinear filter edge blending (#587)
- improved window resize performance in the title inventory ring
- changed the brightness filter to also work on title inventory ring background
- changed the brightness filter option to work in smaller increments (10% reduced to 5%); added support for slow increments by 1% (hold Walk key)
- changed the text and bar scale option to work in smaller increments (10% reduced to 5%); added support for slow increments by 1% (hold Walk key)
- changed the game flow and game strings file placement
- changed the skybox option to allow toggling in-game without the need to reload the level
- changed the texture page limit from 128 to unlimited (#3517)
- changed the
/set
console command to report boolean values as0
or1
, language-agnostic - changed waterfall objects to always be drawn when active rather than only when Lara is within a 10 sector range (#3598)
- changed
-l
/--level
switch to accept the level number on top of the level path - changed settings dialogs to show a suitable message if a level builder has hidden all options within that dialog (#3637)
- changed the fly cheat to allow Lara to interact with switches and pickups (#3665)
- removed the option in Unfinished Business to fix animated sprites as it is irrelevant there
- fixed glide camera behaviour and position in room 101 in Temple of the Cat (#3533)
- fixed French translations containing Italian text in some cases (#3567)
- fixed the camera remaining locked on moving lava if it touches Lara when she is immune (#3578)
- fixed several issues with door data
- fixed missing door/trapdoor sound effects; refer to
IMPROVEMENTS.md
for details (#3408, #3374, #3617, #3619) - fixed animation frames in doors in St. Francis' Folly, Tomb of Tihocan and Sanctuary of the Scion (#3661)
- fixed the cameras for doors 81 in Tomb of Tihocan and 1 in Sanctuary of the Scion only showing once (#3661)
- fixed missing door/trapdoor sound effects; refer to
- fixed the passport having an invisible back page, noticeable when opening/closing it (#2051)
- fixed z-fighting on the front of the passport (#3584)
- fixed setting description dialog missing borders with PS1 UI style (#3714, regression from 4.12)
- fixed being unable to activate waterfall objects with code bits (#3589)
- fixed skippable triggers for waterfall objects in Lost Valley (#3593)
- fixed incorrectly rotated 3D pickup items in several levels (#2147)
- fixed incorrect room mesh structure in Vilcabamba room 41, causing disappearing polygons (#3613)
- fixed missing textures on the statues in Vilcabamba and Tomb of Qualopec (#3629)
- fixed missing textures in Atlantis rooms 7, 9, 13, 14, 95, 96 (#3657)
- fixed missing double-sided textures in The Cistern rooms 9 and 12
- fixed texture clipping in Atlantean Stronghold when looking into room 18, and missing textures in rooms 5, 6, 18 and 74 (#3668)
- fixed the collision box on the tall statues in Tomb of Qualopec e.g. room 20 (#3629)
- fixed the mesh structure on the cat statue in Egyptian levels to standardize its position (#3634)
- fixed the collision box on some static meshes in Egypt to prevent the camera shaking when Lara walks by them (#762)
- fixed incorrect transparent pixels on room textures in St. Francis' Folly and Temple of the Cat (#3659)
- fixed the positions of big pods in Atlantean levels and cutscenes (#3670)
- fixed several texture issues in Lara's Home, Vilcabamba, Lost Valley, St. Francis' Folly and Natla's Mines (#3860)
- fixed a missing transition animation between Lara jumping forward and entering freefall (#3815)
- fixed incorrect wet footstep sounds in some of Lara's climb-up animations (#3607, regression from 4.6)
- fixed the
/kill
command potentially causing a crash if used in a level with pods that don't hatch creatures (#3628, regression from 4.12) - fixed Lara's animation not being restored correctly on load if a save was made during a special animation, such as using the Midas Hand (#3625, regression from 4.9)
- fixed emitted darts moving in the wrong direction when reloading a save (#3677, regression from 2.11)
- fixed backslash/grave key/less-than character on some keyboards shown as ???? – now it's shown as backslash (#3713)
- fixed wireframe mode rendering as mostly white (#3649, regression from 4.13.2)
- fixed wireframe mode not working in the inventory ring (#3651, regression from 4.10)
- fixed the boulder in room 78 getting drawn in the overlapping room 74 in Tomb of Tihocan (#3761, regression from 4.10)
- fixed shadow rendering
- fixed potentially being able to reactivate an already used puzzle slot's trigger (#3849, regression from 4.13)
- fixed being unable to cycle poses in photo mode if cheats were disabled (#3726, regression from 4.13)
- fixed Lara exiting the fly cheat if the walk key is used during photo mode (#3753, regression from 4.13)
- fixed being able to issue certain console commands that target Lara during loading screens (#3662, regression from 4.13)
- fixed flame SFX being audible underwater (#3830, regression from 4.13)
- fixed z-fighting of doors near walls
- fixed Lara walking backwards off ledges into lava (#3745)
- fixed room scheduling algorithm sometimes drawing overlapping rooms (#3774, regression from 4.1)
- fixed exiting photo mode on a controller conflicting with the roll input (#3842, regression from 4.8)
- fixed resuming non-ambient music tracks when loading a savegame (#3845, regression from 4.13)
- fixed quick draw button not working until after Lara equipped guns by other methods with certain saves (#3844, regression from 4.13)