github LostArtefacts/TRX tr1-4.11
TR1X 4.11

latest releases: latest, tr2-1.4.1, tr1-4.14.1...
3 months ago

Commit: b716976
Tag: 4.11

Changes

4.11 - 2025-05-21

  • added the ability to trigger a flip effect without having to also trigger the flip map, in line with TR2 (#2921)
  • added a /help command (#2917)
  • added an option to toggle between TR1 and TR2 camera modes (#2990)
  • added the ability to trigger different ambient tracks in custom levels, which will loop and be remembered between saves (#811)
  • changed the all items cheat to include the lead bar if present in the level (#3008)
  • changed the design of the controls dialog to use pages, making it match the new TR2X controls dialog
  • changed the pause screen to have a darker black overlay transparency (#2252)
  • fixed Lara's braid pointing straight down when swimming below sloped ceilings (#1600)
  • fixed enemy hitpoints being doubled in demo mode as a result of NG+ (#2904)
  • fixed an illegal reachable slope in Lost Valley room 58, which could lead to Lara becoming softlocked (#2900)
  • fixed some pickup sprites being too far embedded into the floor (#2903)
  • fixed vase room sprites in Return to Egypt and Temple of the Cat being embedded in the floor (#2095)
  • fixed the camera behaving erratically in rooms/sectors that have no pathfinding data (#2946)
  • fixed the game crashing when editing long dev console history entries (#2913, regression from 4.10)
  • fixed FPS counter turning off after a game relaunch (#2911)
  • fixed falling ceiling and Damocles Sword traps not falling through stacked rooms (#2924)
  • fixed health bar in top center position covering inventory text
  • fixed the save crystal animation skipping a frame in 60 FPS (#1528)
  • fixed Lara unable to equip pistols after getting the Shotgun wet while wading (#2994)
  • fixed select level dialog not reacting to the menu back key (#2918, regression from 4.9)
  • fixed carried items falling from flying enemies not animating in 60 FPS (#2954, regression from 4.0)
  • fixed items carried by the Qualopec mummy spawning early after save/load (#2956, regression from 4.6)
  • fixed potential memory corruption if /kill all is used with a Qualopec mummy that is carrying items (#2957, regression from 4.6)
  • fixed a crash when portal debugging is enabled in rooms that have no portals (#2968, regression from 4.8)
  • fixed rats/voles and crocodiles/alligators at times not assuming the correct death pose after reloading a save (#2960, regression from 0.12)
  • fixed incorrect camera shifts when some fixed cameras return to normal view (#2971, regression from 4.9)
  • fixed Lara not having weapons when playing a level with -l/--level (#2995, regression from 4.9)
  • fixed inventory ring items not being animated when the ring is rotating (#2964, regression from 4.9)
  • fixed a hole appearing in the floor in Natla's Mines room 84 after exploding the TNT box (#3007, regression from 4.9)
  • fixed button mashing causing quick save/load to misbehave on a specific passport animation frame (#3021, regression from 4.10)
  • fixed save level numbers being replaced incorrectly if Lara dies in a level and the last save was in the previous level (#3026, regression from 4.9)
  • fixed ambient music not looping correctly after reloading a save with the option to reload ambient timestamps enabled (#3032, regression from 4.6)

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