Commit: 428e7ad
Tag: 4.10
Changes
4.10 - 2025-04-30
- added an ability to customize the fog distances (#634)
- added an ability to customize the water color see the reference (#1532)
- added support for a hex water color notation (eg.
#80FFFF) in the game flow file - added support for antitriggers, like TR2+ (#2580)
- added support for aspect ratio-specific images (#1840)
- added an option to wraparound when scrolling UI dialogs, such as save/load (#2834)
- added aliases to CLI options (
-goldbecomes-g/--gold,-demo_pcbecomes--demo-pc) - added a
--helpCLI option (may not output anything on Windows machines – OS bug) - changed the
draw_distance_fadeanddraw_distance_maxtofog_startandfog_end - changed
Select Detaildialog title toGraphic Options - changed the number of static mesh slots from 50 to 256 (#2734)
- changed the "enable EIDOS logo" option to disable the Core Design and Bink Video Codec FMVs as well; renamed to "enable legal" (#2741)
- changed sprite pickups to respect the water tint if placed underwater (#2673)
- changed save to take priority over load when both inputs are held on the same frame, in line with OG (#2833)
- changed the sound dialog appearance (repositioned and added text labels)
- changed The Unfinished Business strings to default to the OG strings file for the main tables (#2847)
- changed the dev console to no longer add duplicate entries to the history
- fixed the bilinear filter to not readjust the UVs (#2258)
- fixed disabling the cutscenes causing the game to exit (#2743, regression from 4.8)
- fixed anisotropy filter causing black lines on certain GPUs (#902)
- fixed mesh faces not being drawn under some circumstances (#2452, #2438)
- fixed objects disappearing too early around screen edges (#2005)
- fixed the trapezoid filter being toggled if Alt-F4 (either left or right) is used to close the game (#2690)
- fixed enemies in one-click high water appearing with a water tint, and not making any animation sounds (#2753)
- fixed the scale of the four keys in St. Francis' Folly (#2652)
- fixed the panther at times not making a sound when it dies, and restored Skate Kid's death SFX (#2647)
- fixed pushblocks being rotated when Lara grabs them, most noticeable if asymmetric textures have been used (#2776)
- fixed Lara becoming clamped if she picks up an item under a steeply sloped ceiling (#2879)
- fixed a crash when 3D pickups are disabled and Lara crosses a trigger to look at a pickup item (#2711, regression from 4.8)
- fixed trapezoid filter warping on faces close to the camera (#2629, regression from 4.9)
- fixed Mac builds crashing upon start (regression from 4.9)
- fixed sprites rendering black if no shade value is assigned in the level (#2701, regression from 4.9)
- fixed being stuck on the Restart Level page if using save crystals and F5 is pressed when no saves are present (#2700, regression from 4.8.2)
- fixed being stuck on the Exit to Title page if using save crystals and a new save is made when there were previously none, and then F5 is pressed (#2700, regression from 4.9)
- fixed the sprite UVs to restore the right and bottom edge pixels (#2672, regression from 4.8)
- fixed sprites missing the fog effect (regression from 4.9)
- fixed the camera going out of bounds in 60fps near specific invalid floor data (known as no-space) (#2764, regression from 4.9)
- fixed wrong PS1-style title bar color for the end of the level stats dialog (regression from 4.9)
- fixed Story So Far showing up even when there's nothing to play (#2611, regression from 2.10)
- fixed Story So Far not playing the opening FMV,
cafe.rpl(#2779, regression from 2.10) - fixed Lara at times ending up in incorrect rooms when using the teleport cheat (#2486, regression from 3.0)
- fixed the
/posconsole command reporting the base room number when Lara is actually in a flipped room (#2487, regression from 3.0) - fixed clicks in audio sounds (#2846, regression from 2.0)
- fixed Lara being killed if she enters the void in a level that uses the
disable_floorsequence in the game flow (#2874, regression from 4.9) - fixed game crashing if the music folder was not present (#2887, regression from 4.9)
- fixed game crashing on unknown sequencer events
- improved bubble appearance (#2672)
- improved rendering performance
- improved pause exit dialog - it can now be canceled with escape
- improved the
/setconsole command to display available options if given an unknown argument - removed the pretty pixels options (it's now always enabled, #2258)