Video preview:
Changes:
- added the option to pause sound in the inventory screen (#309)
- added level selection to the load game menu (#197)
- added the ability to pick up multiple items at once with walk to items enabled (#505)
- added the ability to skip pictures during fade animation (#510)
- added a cheat to increase the game speed (#135)
- added a matrix stack overflow error check and message if GetRoomBounds runs infinitely (#506)
- added ability to turn off trex collision (#437)
- changed the savegame dialog to remember the user's requested slot number (#514)
- changed the new game dialog to always fall back to new game
- fixed ghost margins during fade animation on HiDPI screens (#438)
- fixed music rolling over to the main menu if main menu music disabled (#490)
- fixed Unfinished Business gameflow not using basic / detailed stats strings (#497, regression from 2.7)
- fixed picking up multiple underwater pickups with walk to items enabled (#500)
- fixed incorrect Lara health when restarting a level
- fixed pushables breaking with flipped rooms when loading a save (#496, regression from 2.6)
- fixed pictures displayed before starting a level causing a black screen (custom levels only)
- fixed underwater caustics animating at 2x speed (#109)
- fixed new game plus infinite ammo carrying over to a loaded game (#535, regression from 2.6)