lolMiner 1.40
Feature changes
- Improved performance of TON solvers by up to 1.5% depending on your GPU
- Lowered TON miner fee to 1.5% --> 1%
- Increased TON https mining polling interval for less server load. Also improved blocking preventing mechanisms
- lolMiner can now communicate with stratums using websockets. You need to start your pool address with "wss://" to use this mode.
- Significantly improved TON mining pool compatibility. Added a new parameter --ton-mode to toggle between modes.
Available modes are:
0: Automatic switching depending on the pool address provided. (Default) See below for supported ones.
1: ton-miner / danila miner compatible: Default on all pools that have an address starting with http:// except those mentioned below.
2: ton-pool.com websocket: Default on https://next.ton-pool.com - this will receive new jobs via websocket
3: toncoinpool.io stratum: Default on wss://pplns.toncoinpool.io/stratum - this will do a full stratum communication (in this case via websocket)
4: tonuniverse.com compatible: Default on https://pool.tonuniverse.com - this mimics the communication of tonuniverse miner v2.x
Important note for China miners: all pools that run on websocket require SNI to be activated for their websocket connection. Therfore wss:// pools have SNI activated. Avoid these pools or on ton-pool.com force the miner to --ton-mode 1 instead.
Further note: When having the miner in 0 mode, the different pools can be mixed in fail-over-pool configuration.
Fixes
- Fixed a bug with TON https polling causing random crashes on some machines
- Fixed a bug with TON: defect shares were not displayed in stats overview
- Fixed a bug with TON OpenCL back end: miner did trigger watchdog when a GPU was halted and waiting for work