I'm finally marking a release as stable after over a year!
This release only contains SDK builds (full tools).
General
- Port to .NET Core 3.1 for modern C# and faster VM
- Reduced memory usage and faster performance (particularly in loading)
- Win32: add a spew file in Local AppData
Gameplay
- Game moved to use local server for the simulation
- New User Interface engine
- New net transport (supports IPv6 without hacks)
- Use system text renderers for Rich Text
- Show infocards on base
- Beginnings of a navmap implementation
- Planet Spin
- Improvements in the ALE renderer
- Asteroid field improvements
Cutscenes
- Basic implementation of Skeletal Animations
- Improved MotionPath implementation
- Implemented pcurve
- FOV fixed
- Many small improvements
LancerEdit
- Pad saved UTF to be compatible with other tools
- Fix Collada spec violations
- Save CPU by attempting to yield in the main thread
- Save As
- Implement a new camera control
- 3db icon generator: both commodities and ships
- Many, many bug fixes