github Legend-of-Dragoon-Modding/Severed-Chains recommended-build-1
Recommended Build #1

latest releases: release-3.0.0, pre-char-registry, devbuild...
3 years ago

Major Improvements

  • Game is 100% playable
  • Mod loader and first draft of modding API
    • First-party mods available
    • Third-party dev kit coming soon
  • Additions are fully implemented and no longer auto-complete
  • Unpacker is now 75% faster
  • Almost all models and animations now render correctly
  • Major progress on special effects, particle effects, etc.
  • Support for 1800+ controllers

New Features

  • Automatic addition toggle
  • Automatic d-attack toggle
  • Fast text speed toggle
  • Auto-advance text toggle
  • Save anywhere toggle
  • Disable status effects toggle
  • Disable encounters toggle
  • Change battle UI colour
  • Choose what combat stage to fight on
  • Slightly improved sound
  • Pause (P key)
  • Mouse/keyboard/gamepad support in menus
  • Report unpacker status and crashes in UI

Modding API

  • Change enemy drops
    • Supports multiple drops per enemy
  • Change enemy XP
  • Change enemy stats
  • Change character stats
  • Change character additions
  • Change character XP requirements to level up
  • Change equipment stats
    • Supports combinations not possible in retail
  • Change repeat items
    • Add more or remove some repeat items
  • Prevent items from being consumed
  • Change when additions are unlocked
  • Change spell stats
  • Change what items are in shops

Technical

  • Rewrote entire script engine
    • Scripts are hundreds of times more efficient and infinitely easier to debug
  • Rewrote model loading and animation code
    • We now fully understand all mode and animation types (there are 6 different types of animation files! Why??)
  • Convert CTMD files to regular TMD
    • LOD used a nonstandard semi-compressed model format and over 10 different model renderers. These files have been converted to standard models and all renderers have been unified.
  • Deduplicate and restructure lots of character files
  • Rewrite some linear algebra code to use JOML
  • Added Linux launch script

Bugfixes

  • Fixed more special effects than I can even list
  • Fixed model rendering (models still missing in combat cutscenes)
  • Fixed all animations
  • Fixed submap overlay textures
  • Fixed most issues with models being offset in combat
  • Fixed addition timings being wrong
  • Fixed dragoon SFX
  • Fixed crash when using the last item in the list
  • Fixed crashes in Shirley fight
  • Fixed crash on world map
  • Fixed Coolon screen instantly teleporting player to forest
  • Fixed Mt Mortal Dragon being unenterable
  • Fixed memory leaks
  • Fixed Home of Giganto cutscene
  • Fixed potential crash with > 32 items
  • Fixed Kongol's Grand Stream spell
  • Fixed Kongol's d-attack
  • Fixed Rose's Demon's Gate spell
  • Fixed Haschel's Thunder Kid crash
  • Fixed Haschel's Violet Dragon spell
  • Fixed Dart's Divine Dragoon d-attack
  • Fixed Meru's d-attack
  • Fixed Selebus attack crash
  • Fixed Zackwell post-fight cutscene crash
  • Fixed Faust crash
  • Fixed speed up/power down
  • Fixed HP in menus possibly getting out of sync
  • Fixed obstacle course (again)
  • Fixed crash in Lavitz oof scene
  • Fixed collision bug occasionally causing warps into the abyss
  • Fixed starting on world map from chapter title saves
  • Fixed dragoon space lighting
  • Fixed violet dragon corrupting battle stage textures
  • Fixed extreme flashing lights during some dragoon effects
  • Fixed animated submap overlays
  • Fixed post-virage cutscene crash
  • Fixed overflow when using dragon block staff
  • Fixed goods screen scrolling with fewer items
  • Fixed crash if save file had more items than max inventory size
  • Fixed crash in final Lloyd fight cutscene
  • Fixed being unable to submit laws in Zenebatos
  • Fixed arrow above Dart's head being too low
  • Fixed Kubila demon frog attack
  • Fixed Dark Elf detonate arrow crash
  • Fixed post-signet Coolon cutscene
  • Fixed distorted faces in cutscenes
  • Fixed distorted skyboxes in combat
  • Fixed status effects not working
  • Fixed physical ring/dragon helm/etc.
  • Fixed healing items being able to miss
  • Fixed "Perfect!" scrolling too slowly
  • Fixed crash when going left away from Zackwell room
  • Fixed collision issue allowing you to walk into the abyss
  • Fixed wrong order when sorting items
  • Fixed crash in Hoax if Dart is indecisive
  • Fixed elemental armour and accessories not applying damage reduction
  • Fixed spinninghead room crash
  • Fixed Divine Dragoon Dart being unable to gain SP
  • Fixed no controller support on too many items menu

Retail Bugfixes

  • Fixed script memcopy out of bounds
  • So many divide-by-zero errors
  • Patch Meru broken animation in post-Divine-Dragon cutscene
  • Fixed violet dragon colour overflow

Known Issues

  • No music yet
  • Sound effects can get stuck, press del/delete to stop them
  • Some effects do not render correctly
    • Certain magic, spells, etc.

Crashes

  • There is a rare crash when fighting Melbu that can occur if the fight lasts for a long time

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