What's Changed
- feat: image feature parity for games by @Laupetin in #641
- refactor: zcg template asset marker by @Laupetin in #642
- feat: dump t5 techsets and techniques by @Laupetin in #649
- feat: x64 zone writing by @Laupetin in #648
- Allow game parameter to be set in ImageConverter by @meowica in #657
- chore: upgrade premake to 5.0.0-beta8 by @Laupetin in #664
- chore: update gcc to 14 by @Laupetin in #665
- ci: add clang compilation by @Laupetin in #666
- refactor: game asset type names by @Laupetin in #672
- refactor: introduce subasset loading by @Laupetin in #674
- chore: use VS2026 when compiling on Windows by @Laupetin in #673
- chore: streamline game hashing functions by @Laupetin in #691
- chore: update package lock by @Laupetin in #699
- feat: t6 techset and technique loading by @Laupetin in #692
- chore: do not write templated output if up to date by @Laupetin in #700
- refactor: remove old c++ version class utils macros by @Laupetin in #701
- fix: do not spam zcg executions when building on linux by @Laupetin in #702
- feat: techsets for iw4 by @Laupetin in #707
- fix: iw4 map dirty rebuild by @Laupetin in #711
New Contributors
Full Changelog: v0.26.1...v0.27.0