github Lattymoy/daggerfall-js-source app-v0.1.9936
Update 0.0.257

one hour ago

Patch Notes: More bug fixes from the bug-reports channel

Magic items

  • Magic items from guild vendors, shops and loot no longer come on wands or holy items when their power only works while worn. An "Enhances skill" or "Cast when held" item is now always something you can equip.
  • An enchanted jewel that used to be a Wand, held in a guild vault or market listing and turned into an Amulet when you loaded it, no longer gets your character flagged by the anti-cheat check.

Spellbook and Chronicle

  • The spellbook keeps your place: picking a spell no longer jumps the list back to the top, and the list now scrolls on its own so the spell you picked stays in view beside it (below it on a phone).
  • The Chronicle keeps its place when you fold a quest or note, remove a note, or share or abandon a quest, and a long Chronicle no longer stalls when you do.
  • Deleting a spell no longer opens the next one scrolled down to where the deleted one was.

Legendary powers against bosses

  • Sweet Mother's Kiss (The Night Mother's Embrace, and any Rare imprinted with it) now gives its +50% against bosses under a quarter of their health: the Oblivion Gate's Warden and his host, the Abyss Dungeon's Remnant, the sea serpent, and every foe in an Elite Breach. Before this it never triggered against any of them.
  • The same fix applies to the other "under its health" effects against those foes: Serpent's Kiss's double poison, Run Them Down, Gutting Lunge, Headsman's Chop, and the Axe and Blunt Weapon mastery bonuses.

Dungeons

  • Number keys 1-9 now pick rows in the Use Magic Item list (and other windows) inside dungeons, not just outdoors.
  • In a dungeon, pressing a number with a window open no longer fires the hotbar slot behind it (for example, drinking the potion on slot 1), even a number pressed the instant the window opens. The HUD now hides under dungeon windows, as it already did elsewhere, and the keyboard and controller agree on when the hotbar is yours.

Elite Breach

  • The imps that follow you across a span's platforms can't be hurt from the platforms, by design. Your blows there used to look like they landed. Now they ring off with "No footing". Step onto an island or plate to fight them.
  • Blows that hit a ward (Vengeful Shades, guarded Ward-Bearers, a lord's shield) or a lord still asleep in its ring now say "Warded", and no longer heal you.
  • Vampiric and leech weapons, the Mace of Molag Bal, spells (Siphon Life and the other path spells), Cast When Strikes and set bonuses no longer heal you or give anything back off blows that deal nothing, including the Warden's shield and the Brass Remnant while it's closed.
  • A Court lord can be hit the moment it wakes; for up to two seconds your blows used to ring off it.
  • A foe on a storey above or below you now says "Warded" instead of looking hit, and arrows and spells that land nothing say "No footing" or "Warded" too.

Towns

  • Bushes no longer grow out of house walls in the towns rebuilt by Beautiful Cities and Beautiful Villages, including the one by Penwall Derry's east gate.
  • World of Daggerfall's rocks, camps, shrines and ruins no longer stand on the low open sea or on the lowest shore of the coastal regions. The mod meant to keep them off, but its check never worked.
  • The boulders in rebuilt towns and villages, such as the stream rocks in Ipsmoth, are solid again. They had been drawn inside out, as hollow shells you could see through, and their stone texture is no longer smeared. The ramps and steps on the rebuilt villages' docks are no longer drawn inside out either.

Crafting

  • Crafting stations now say when the crafter's limit stops a craft's XP. A character raises only two crafts past Journeyman (rank 50); the rest stop at 50. The station now names your two, instead of promising XP it won't pay.
  • The Professions tab explains the limit before you reach it, and a station's XP now includes your Firmament stars' bonus.
  • Two crafts finished at the same moment could push a third craft past Journeyman and then freeze all three at rank 50 for good. The service now decides the limit inside each craft, so that can no longer happen.
  • A craft below 50 shows its next rank's XP again, and a Master's craft no longer claims a first-time bonus it didn't pay.

What's Changed

  • FIELD BUGS 2026-10-18f + AUDIT FB1018f: seven bug-report threads fixed, audited cold, relay world221 by @Lattymoy in #1042

Full Changelog: app-v0.1.9894...app-v0.1.9936

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