github Lattymoy/daggerfall-js-source app-v0.1.9790
Update 0.0.246

latest releases: app-v0.1.9853, app-v0.1.9841, app-v0.1.9836...
3 hours ago

Patch Notes: Loot that stays yours

Other players' kills

  • A party member's kill no longer reads "Empty" when it is full. Press it and you open the body like any other: you see what is in it and take what you choose, piece by piece, with Take all, or with Quick Loot.
  • Taking from a body someone else killed can no longer wipe out their loot. A slow connection used to destroy the pieces in transit; a take now lands exactly once, however late the answer comes, and two players taking the same piece at the same moment get one copy between them - the second hears "Someone took that first."
  • Anything you put into another player's kill comes back to you when you close the window, even if they left or lost connection while it was open.
  • The same goes for foes killed inside a building.

Cupboards and chests

  • A building's cupboards and chests are one shared list for everyone inside. Closing a window no longer brings back an item someone else took, and no longer erases one someone else put in. Two players opening a cupboard at the same moment now see the same contents, and nothing either of them took or put in is lost when the game settles on one.
  • Taking part of a stack from someone else's cupboard can no longer leave you with a copy when another player took it first.
  • An item you put into a cupboard that the building's host never accepted (an older game version) comes back to you when you leave.
  • Take all and Stash all on a cupboard land every piece, however many there are.

Dungeon search spots and Take all

  • A find from a coffin or other search spot is shared by your party the same way a dungeon pile is: one list, one copy of each piece, no matter who closes their window first.
  • Two separate groups searching the same coffin each loot their own find.
  • Searching a spot again after its five hours locks it for your whole party again.
  • Take all on a long dungeon list now always lands every piece. A pile from a newer game version shows its name instead of "Empty".
  • Putting a stack into a dungeon pile and taking part of it back no longer loses the rest.
  • Players on an older version of the game still see the old behaviour in the same room; reloading the page brings them onto the new rules.

What's Changed

  • OUTDOOR-LOOT (#891, picked up and audited): every shared container is one list taken by claims - SPLIT-LIFT, and sixteen audit findings fixed or recorded by @Lattymoy in #1019
  • OUTDOOR-LOOT: every shared container is one list, taken by claims (the "Empty" body that wiped a party member's loot) + PARTY-LOOT over the wire by @tpalmer in #891

New Contributors

Full Changelog: app-v0.1.9745...app-v0.1.9790

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