Patch Notes: Bug fixes from the bug-reports channel
Companions and the Open Wagon
- When your wagon stops, companions riding in the back now climb down over the side, where a player rider would, instead of dropping through the bed and getting stuck inside the wagon. A parked wagon also no longer closes its body around a companion standing where it was laid.
FPS counter
- The FPS counter's draw count now includes what a building draws through its windows (
view) and the shadow maps (shadow). It also shows whether VSync is off or a Frame Rate Cap is set.
Dropped loot
- Animated loot piles no longer keep being animated behind the scenes after you leave a room, load a save or a pile is emptied. A pile laid again where it now lies keeps animating instead of standing still.
Large HUD head (Morrowind data)
- Putting a helm on or taking it off no longer leaves the old head picture in GPU memory, and a slow load can no longer put back the helm you just took off.
- A helm put on while the large HUD is first loading now shows on its head.
PvP in the open zone's dungeons
- Players can fight each other in the PvP zone's dungeons again, as intended. Before, every attack on another player underground was refused. Their blood now shows in the dungeon.
What's Changed
- FIELD BUGS 2026-10-18: four of twelve bug-report threads read to their root, and AUDIT FB1018 by @Lattymoy in #1012
Full Changelog: app-v0.1.9701...app-v0.1.9718