Patch Notes: The foes answer the hero
Past level 10, the world fights back
From character level 10 and Renown 15, the foes in dungeons and the wilds now keep pace with you. Each level past 10 a foe hits 7% harder and stands 4% tougher. Each Renown past 15 adds 1% to its hits and 0.5% to its health. Both compound, up to level 30 and Renown 50:
| you | a foe's hits | a foe's health |
|---|---|---|
| level 10, Renown 15 | as before | as before |
| level 15, Renown 22 | x1.5 | x1.26 |
| level 20, Renown 30 | x2.3 | x1.6 |
| level 25, Renown 38 | x3.5 | x2.0 |
| level 30, Renown 50 | x5.5 | x2.6 |
Offline, your level alone counts.
Every kind of foe
Plain foes, champions, elites, revenants and the open zone's foes all answer you, on top of what they already were. The early game is unchanged: nothing moves at or under level 10 and Renown 15.
What it leaves alone
- Towns and buildings, the city watch and your allies.
- The Burning Court, the Shattered Hour, an Elite Breach and the arena's floor. Their fights are tuned on their own.
- With the loot ladder switched off, every foe is Daggerfall's own.
In a party
A foe hits each player at that player's own level. Its health is set by whoever's game built it.
What's Changed
Full Changelog: app-v0.1.9610...app-v0.1.9619