Patch Notes: Fair play - forged enemy hordes, progress earned only by the character you play, and crafted goods sold from your own pack
Fixes
- A modified game client could stand huge hordes of enemies around nearby players, and mark every one of them as elite. Your game now refuses more enemies from any one player than an honest game can send, and believes only as many elites, revenants and Greater Giants as honest play produces.
- A crafted piece could be listed on the market from a second device's stale tab while your live character still carried it. A crafted piece you list, auction or hand to a commission now leaves your character's own pack (or home) on the realm at the moment it goes up, and one you cancel, or that expires or goes unsold, comes back into your pack as the very piece that left.
Changes
- Renown, raid rewards, bounty and orc camps, the Watch, silver finds and profession XP now count only for the realm character you are playing on this device. A character another device has taken up, or one whose trading is frozen, earns none until it is yours again. Honest play is unaffected.
- Your family's record (Project Legacy) is checked against the family's own rules when it is saved to the realm.
- A crafted piece you bought back from another player can be sold again even while the character who made it has its trading frozen.
What's Changed
- Integrity: FOE-FORGE, lane 4 - progression claims (INT16-INT18), and INT19 - crafted pieces out of the record by @Lattymoy in #987
Full Changelog: app-v0.1.9450...app-v0.1.9462