Patch Notes: Online fixes
Other players
- A player walking near you no longer stands frozen for minutes and then jumps to where they really are.
- A player who dies is laid down once: no more second body and second cry, and they no longer stand up for a moment on their own body.
- Coming into a place where someone has just died (in the Wild, for example) shows their body instead of showing them standing there alive.
- A player who died in the Wild no longer stands up on their body for everyone when their connection blips.
- Stepping into a building and back out beside a body no longer lays a second body on top of it, and a party member's body no longer appears twice.
- A player who has already got up is no longer knocked down again by an old message about their death.
- When you cross into the next area, the area you left now sees you change your armour or clothes.
Your connection
- Setting your computer's clock back no longer makes you vanish from everyone's screen, leaves the game stuck on "reconnecting", or gets you refused with "token expired" when you enter a new place.
- Entering a siege no longer has a rare chance of the server refusing you for good.
- When another tab or window takes over your session, the World tab no longer keeps showing the old "Online" count.
- Crossing into the next area while the server is updating no longer disconnects you when the game looks for graves.
What's Changed
- AUDIT ONLINE 3 (from #963) and its second read: online.js's fourteen fixes, pinned by @Lattymoy in #969
Full Changelog: app-v0.1.9416...app-v0.1.9426