Patch Notes: Steadier servers
Chat and social
- World and region chat, friends, parties and guild lines are steadier at busy hours. The relay had been refusing a large share of the messages passed between its chat servers, so lines, invites and counts could go missing for players on some chat shards. That traffic now flows a different way that can't be refused.
- When a room's server restarts just as you connect, you now get in on the first try instead of waiting out a reconnect.
Accounts
- Logging in, saving, and the town, seat and notice-board panels should stay responsive at peak hours. The account database was hitting its limit on how many requests it could take each second; several of the busiest requests now ask it far fewer times, with the same answers.
Housing
- A yard piece you just placed, moved or removed no longer snaps back on your own screen for up to a minute afterwards.
What's Changed
- HUB-PULL + DO-ASK + PRIMARY-TRIPS: the relay hub stops being refused, the account primary takes fewer trips (world210, acct139) by @Lattymoy in #942
Full Changelog: app-v0.1.8903...app-v0.1.8912