github Lattymoy/daggerfall-js-source app-v0.1.8786
Update 0.0.167

57 minutes ago

Patch Notes: Field bugs, October 14 (part two), and updates a file at a time

Fixed

  • Updates download only what changed. The desktop app now updates the game one file at a time instead of downloading about 130 MB and replacing the whole game folder. The full installer runs only when the app itself changes, or when a file-by-file update fails. This applies on Windows, macOS, Linux and the portable build.
  • Spellbook details. A spell you made now shows its real settings in the Spellbook, and only the parts its effects use.
  • Your ship's crew. Your crew no longer rushes the rail shouting at nobody while you stand at the helm. They muster only when a boarding can actually happen.
  • Shipyards by ponds. Towns away from the open sea, such as Ilessan Hills, no longer have a shipyard and a lighthouse beside a pond.
  • Enemies stuck in doorways. Tall enemies (mages, healers, spellswords, liches, Daedra lords) duck under dungeon doorways again instead of jamming in them.
  • Daedra summoning. A summoning whose quest cannot be offered where you are no longer takes your gold or marks the Daedra as summoned. Staff can repair characters already affected.
  • PvP looting. A worn item you loot from a player in the open PvP zone now reaches you even if you share a guild or party with them. The item stays held until you collect it, and goes back to its owner if nobody does.
  • Quests sending you to a player's home. Quests no longer pick another player's home as a quest residence, in any town.
  • Party loot. Party members in a dungeon now see the same loot on the same body or container, and each player gets their own bonus on top. Taking an item no longer replaces the other players' list.
  • Overworld travel stuck at 1x. Overworld travel no longer drops to 1x speed and stays there. Land that fails to load is loaded again instead of leaving a hole.
  • Moving lights. Moving lights, such as a boss's glow, no longer redraw all their shadows every frame.

Changed

  • Guildmates are friends in the PvP zone. Members of the same guild can no longer attack each other there, as with a party.
  • Movable riding and helm panels. The riding panel and the ship's helm panel are now pieces in the HUD editor (Alt+U). You can move, resize or hide them.
  • Horse care and wagon upkeep tiers. Horse care and wagon upkeep each have Off, Boons (the default) and Hard, like Climates & Calories. On Boons nothing is taken: a hungry horse is no weaker, a worn wagon is no slower, and a wagon kept Sound rolls 10% faster. Hard is the system as it was. Off is the classic horse or wagon.

What's Changed

  • FIELD BUGS 2026-10-14 roll-up + DA13: updates a file at a time, PvP loot, party loot, quest homes, riding panel tiers - main merged in by @Lattymoy in #923
  • KG5 THE WIRE: relay pin reads monotonic - unblocks deploy after world205 by @Lattymoy in #924

Full Changelog: app-v0.1.8741...app-v0.1.8786

Don't miss a new daggerfall-js-source release

NewReleases is sending notifications on new releases.