Patch Notes: Servers that recover on their own
Online
- When the servers are overloaded, your game now holds off on loading homes, yards, seats, traders, guild invitations, Marks and your save list, and asks again a little later, waiting longer the longer the overload lasts. Your actions (buying, crafting, saving, claiming) still go through as before.
- The servers also turn those requests away for a moment when they're overloaded, so they recover faster even before you update.
What's Changed
- BUSY-GATE: the reads a tab keeps asking stand back while the account database is overloaded - held by the client, shed by the isolate, one law by @Lattymoy in #882
- Fix main after #882: busyLaw.js opts in to the wire seam's type check (HARD3) by @Lattymoy in #883
Full Changelog: app-v0.1.8490...app-v0.1.8494