Patch Notes: Steadier towns when the servers are busy
Homes and towns
- When the servers are under heavy load, your game now waits longer between tries to load a town's homes, instead of asking again every 10 seconds. That helps the servers recover sooner.
- Loading a town's homes now costs the servers half as many database requests.
What's Changed
- HOMES-SHED: the busiest route one D1 request where it was two; the siege question answers a throw; a town unanswered backs off by @Lattymoy in #881
Full Changelog: app-v0.1.8487...app-v0.1.8490