Patch Notes: Horses walk, and gallop while you hold Run
Horses
- Your horse now walks by default. Hold Run (Shift unless you rebound it) to gallop, the same way you walk and run on foot.
- The gallop is as fast as before and still spends your horse's breath. A winded or starving horse walks even with Run held, until it can gallop again.
- In towns your horse walks, because Roleplay & Realism doesn't allow galloping there. To gallop in towns too, turn on its Galloping In Towns option (under Enhanced Riding).
- A walking horse looks and sounds like one: a slower clop, a slower nod of its head in first person, and a trot rather than a gallop on the 3D horse. The saddle panel says Walking.
- Travelling on the Overworld, and Travel Options journeys, are unchanged: your horse keeps its full travel pace there.
- With Horse care turned off in Settings > Features, or on the classic interface, horses ride as they always did.
What's Changed
Full Changelog: app-v0.1.8258...app-v0.1.8270