github Lattymoy/daggerfall-js-source app-v0.1.8130
Update 0.0.91

latest releases: app-v0.1.8213, app-v0.1.8184, app-v0.1.8172...
5 hours ago

Patch Notes: Balance - werewolves, vampires, loot and PvP

Werewolves and wereboars

  • The curse's +40 Strength, Agility, Endurance and Speed and +30 to its seven skills now apply only in beast form. In human form you are your own character again. The beast itself is unchanged.
  • Changing form fully heals you once a day. Changing back, or changing again with Hircine's Ring, no longer heals.
  • The beast's claws count as silver against creatures that need a better metal. A Lich or an Ancient Lich now takes reduced damage from claws, the same as from a silver weapon.

Vampires

  • A raised hood still protects you from the sun's penalty, but no longer gives the night's +20 in daylight. Indoors, underground and at night you keep the full +20.

Loot

  • Rare weapons can no longer roll Vampiric Effect (heal all the damage you deal). Weapons that already have it keep it.
  • Life leech from a weapon's lines and gems together is capped at 10% of each hit.
  • Hist-Sap (the Mark of the Hist) now regenerates 1% a round (2% under half health), down from 2% (4%).
  • Open Hand (the Gauntlets of the Rose): the second bare-handed hit now deals half damage.

PvP (duels, sieges, the Wrothgarian Mountains)

  • Melee and ranged attacks now share the same damage ceiling as spells: at most 180 damage in any 5 seconds, counting blows and casts together.
  • Fixed: in arena bouts, hits from one side of your opponent always counted as backstabs (triple damage), whichever way they faced. Backstabs no longer happen against players.

What's Changed

  • BAL6-BAL8: werewolves, vampires, loot and PvP balance by @Lattymoy in #832

Full Changelog: app-v0.1.8127...app-v0.1.8130

Don't miss a new daggerfall-js-source release

NewReleases is sending notifications on new releases.