github Lattymoy/daggerfall-js-source app-v0.1.7879
Update 0.0.56

latest releases: app-v0.1.7891, app-v0.1.7887, app-v0.1.7883...
2 hours ago

Patch Notes: The Sea Serpent, Reworked

Join any time

  • Sethrakul's waters now stay open until it dives. The 08:00 storm no longer locks ships out, so latecomers and friends sailing out to help can still join.

A faster fight

  • The serpent has a sixth less health, so fights end sooner. Two ships at average gunnery now win every time, in about 8½ minutes.
  • One ship alone still can't bring it down.

The serpent's gale

  • Inside its waters a gale fills your sails from every direction. No more beating upwind at half speed.
  • Your ship also turns 1½ times faster while you're in it.

Fewer shoves

  • Its blows throw your ship half as far and tear half as much canvas. You won't be pushed out of the fight and left unable to sail back.

Bigger

  • Sethrakul is much thicker now (1.6 times its old girth), so slow cannonballs fired with lag still land.

Everyone aboard can fight

  • Players standing on someone else's ship can hurt the serpent with their own bows and attack spells.

No more phasing through ships

  • In the serpent's waters ships have a wide invisible buffer around them and bounce off each other, instead of colliding and passing through.

Fairer rewards

  • Rewards no longer depend on being near the serpent when it dies.
  • Dealing a real part of the damage (several volleys that land) now earns a hoard. Spending a quarter of the fight within range does too, where half was needed before.
  • When the serpent falls, party members of any ship that dealt heavy damage also get a hoard, as long as they came to the fight.

What's Changed

  • SERPENT4: the sea serpent reworked from the players' feedback by @Lattymoy in #778

Full Changelog: app-v0.1.7872...app-v0.1.7879

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