github Lattymoy/daggerfall-js-source app-v0.1.7745
Update 0.0.41

latest releases: app-v0.1.7815, app-v0.1.7804, app-v0.1.7791...
4 hours ago

Patch Notes: Smoother online play in busy areas

Other players draw distance

  • Other players far away are no longer drawn. Before, everyone up to about 3 km away was animated and drawn every frame, even when they were a pixel or two tall.
  • The new Draw distance setting on the Other players card chooses how far out other players are drawn: 150 m, 300 m (the default), 600 m, or Everyone.
  • Your party, and the player you're dueling, always show at any distance.
  • At the default 300 m you still see anyone close enough to hit you with an arrow or a spell. The 150 m option can hide a distant archer.
  • Map markers for other players are unchanged, and nothing is cut while you're in the overworld travel view.

Fewer duplicate position updates

  • Near the edge between two map areas, each nearby player's position used to reach you two to four times. Now it mostly arrives once, which cuts network traffic and CPU in busy towns.
  • Other players move as smoothly as before.

What's Changed

  • PEER-RANGE + HALO-THIN (audited): draw players out to a chosen distance, and stop sending each pose up to four times near cell edges by @Lattymoy in #761

Full Changelog: app-v0.1.7736...app-v0.1.7745

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