Patch Notes: Ready for more players
Servers
- Reconnecting after a server update asks less of the account service. When the world chat was too busy to let you straight in, your game used to ask for a fresh sign-in token on every retry. Now it reuses the one it already has.
- The account service can now answer sign-in token requests from Cloudflare's database read replicas.
- The world chat server does less work for each player who joins or leaves, and that work grows far less with the number of players online.
Chat
- The World tab's "Online" count now stays accurate once more than 512 players are in the world chat. It used to creep upward.
- A World tab closed because you went online on another device no longer shows the old count over an empty list.
What's Changed
- SCALE4d + SCALE5a + AUDIT: at 500 online - the token's reads on D1 replicas, the hub's hello and leave without a walk of every socket, a busy refusal that mints nothing, the World tab's count the room's own by @Lattymoy in #755
Full Changelog: app-v0.1.7567...app-v0.1.7572