github Lattymoy/daggerfall-js-source app-v0.1.7184
Update 0.0.3

latest releases: app-v0.1.7357, app-v0.1.7350, app-v0.1.7348...
4 hours ago

Patch Notes: Field fixes

Fixed

  • Straight dirt tracks into some towns no longer turn into water channels where a river or stream shares the track.
  • In the Wrothgarian Mountains, someone who has just left your party (or kicked you) can't attack you, or be attacked by you, for ten minutes. A party trip into the PvP zone now warns you before you agree.
  • A Dark Brotherhood or Thieves Guild member's hall stays named on the town map and at its door while you have a contract.
  • Looted weapons, armour, clothing and jewellery can be listed on the market, sold at stalls and traded again.
  • The Abyss portal no longer turns players away at random.
  • Motherlodes, veins, boulders, herbs and trees no longer appear inside rocks.
  • The carriage driver at one gate of each walled city (Shrarton in Tasoparet) now has a face in the talk window.

Patch Notes: Update 0.0.2

Spellcasting

  • The casting hands are quick again: a spell leaves your hands 0.2 seconds after you cast it, as it did before the casting speed change.
  • Spells still can't be spammed. The next cast waits out a short recovery, and your Speed and any "+% casting speed" on your gear shorten it.
  • The thin dotted line that showed up beside the casting hands on some graphics cards is gone.

Online: monsters in sync

  • If two players' dungeons were built differently (usually one of you on an older version), you now see the host's monsters instead of fighting ones nobody else can see. The game tells you once to reload.
  • Other players' monsters keep up better while they run, so you're less likely to swing at the air where a monster used to be.
  • More of another player's summoned and called monsters are shown, including all ten of a Greater Giant's call.
  • Quest monsters are visible to everyone nearby, and anyone can hit them. When a party member kills one of your quest's monsters, it counts for everyone in the party with that quest.

The Wrothgarian zone

  • After you die, your own pile of remains now shows up.
  • A red "My remains" waypoint marks where your remains lie, on both the Overworld and the world map, and goes away when they do.

World of Daggerfall

  • The giant angular rock spires from World of Daggerfall's mountains are off by default. The mountain regions get rounded mountains instead. You can turn the spires back on in the mod's settings ("Mountains"); online, the room decides.
  • Boulders in rock fields no longer hang over slopes with their open undersides showing.

What's Changed

  • Update 0.0.2: quick casting hands, monsters in sync, remains waypoint, rounded mountains by @Lattymoy in #722
  • FIELD BUGS 2026-10-09b: canals on track arms, a party left mid-zone, the DB hall's plate, the market's refused loot, the Abyss Rift, Motherlodes in rocks, Shrarton's face by @Lattymoy in #723

Full Changelog: app-v0.1.7178...app-v0.1.7184

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