github Lattymoy/daggerfall-js-source app-v0.1.7051

latest releases: app-v0.1.7101, app-v0.1.7099, app-v0.1.7097...
2 hours ago

Patch Notes: The Wrothgarian Zone and casting speed reach the live game

What this build carries out

  • The Wrothgarian Zone (#697) and casting speed (#698) merged earlier today but never deployed: the zone's merge was marked skip-ci, and the casting-speed merge failed its gate. This build makes the suite green so both go out together: the open PvP zone, the one cast clock for both lanes with Speed scaling, and the new casting-speed affix on jewellery and weapons.

Patch Notes: Casting speed

Spellcasting

  • Classic spellcasting now runs at the same pace as the Morrowind animation. The spell leaves your hands at half a second, so players using the Morrowind hands are no longer slower than everyone else.
  • A new cast can't start until your hands finish the motion. Clicking or recasting during that motion does nothing and costs nothing.
  • Casting speed now scales with your Speed attribute: up to 25% faster at high Speed, 25% slower at low.

Loot

  • New rarity affix, +N% casting speed, on jewellery and weapons. Everything you wear adds up, capped at 30%. Because it rolls on jewellery, classes that can't wear plate can still get it.

Patch Notes: The Wrothgarian Mountains - an open PvP zone

The zone

  • The heart of the Wrothgarian Mountains is now an open PvP zone, marked on the world map with a red border and drifting fog. Wrothgaria itself stays outside it.
  • Other players in the zone can attack you, except your party, your guild and your duel opponent. That includes its dungeons. Attacking a player inside a city calls the guards, and the zone's guards are ten times as strong.
  • Foes in the zone are four times as strong, elites and champions included, and travel in packs four times the size.
  • The zone has four tiers, from the Foothills at its edge to the Heart. Loot rises with each one: +25%, +50%, +75% and +100% (twice the gold, twice the drops, twice the odds of a rare piece).
  • Click the zone on the world map, or press V while inside it, to open its own map. It shows the tiers, the towns, the dungeons and where you stand.

Death in the zone

  • When you die you keep your potions, torches, campfire kit, food, ammunition and anything that never changes hands. Your bags and your cart's load drop where you fell and stay there for 10 minutes. They are marked so you can find them again, and anyone can take them.
  • Killed by another player, the killer may also take one piece of your worn gear.
  • You wait two minutes before you can respawn. You rise in the nearest town outside the zone, and your cart comes with you.

Travel

  • You cannot fast travel into or out of the zone. Inside it a fast journey costs 2,500 to 15,000 gold depending on the tier you arrive in, and you can take one every 10 minutes. Walking on the Overworld map works as always.
  • In the zone, travel speed is capped at x20 in the wilds and x40 on roads.
  • The Overworld no longer refuses a walk over mountains.
  • Other players who are not in your party or guild show as red "Strangers" with no name. You can see them from 1.5 km away, and the closer they get the more they slow your travel.
  • /unstuck now sends you to the next town when you are outdoors. It has a cooldown. In the zone it works only indoors, takes five minutes and can be cancelled.

Giants and halls

  • Each tier of the zone has two Greater Giants, shown on the zone map where they wander, and everyone in the zone sees the same ones. At half health a Greater Giant calls ten giants to help. Giants never leave the zone.
  • The zone has its own dungeons, its halls, which change each day. Once you leave a hall you can't go back in for an hour, unless your own remains are still inside; a small lock marks it on the map. Crows circle a hall where a player died.
  • Banks, house purchases, world events and revenants are restricted inside the zone: only one revenant may walk with you there.

Elsewhere

  • Temples now offer Heal Curse beside Heal Disease.
  • Resting while poisoned or diseased now warns you first.
  • Hovering an item in any shop shows the same card as in your inventory.
  • The stats screen shows your resistances.
  • Ordinary dungeons outside the zone respawn after 20 minutes, elite dungeons after 40.

What's Changed

  • THE WROTHGARIAN ZONE: the open PvP zone and the passes riding it, landed and made green by @Lattymoy in #697
  • CAST-SPEED: one cast clock for both lanes, Speed scaling, a casting-speed affix by @Lattymoy in #698
  • CAST-SPEED-PINS: main made green - the three pins CAST-SPEED moved re-aimed, the draw-moves claim corrected by @Lattymoy in #699

Full Changelog: app-v0.1.7025...app-v0.1.7051

Don't miss a new daggerfall-js-source release

NewReleases is sending notifications on new releases.