github Lattymoy/daggerfall-js-source app-v0.1.6998

one hour ago

Patch Notes: Snow, Wind and Heat Haze

Snow you walk through

  • In winter, outside the deserts, real snow now lies on the ground, deeper in the wild than in towns. It builds up while snow falls and melts back in clear weather.
  • You, monsters, guards and townsfolk leave tracks in it. Tracks slowly fill back in, faster while it snows, and they are kept in your save.
  • A fallen enemy leaves a hollow in the snow where it lay.
  • With Basic Roads, its paths and tracks keep only a thin layer of snow, and its main roads get a bank of snow along their edges.
  • The winter ground under it has new textures.

Wind

  • Wind now changes from day to day. Trees and plants sway and shiver, some days turn windy or stormy, and gusts come and go with their own sound.
  • Leaves blow off the trees, and in winter snow blows off the boughs.
  • The wind waits while the game is paused.

Heat haze

  • In the deserts by day, the distant land and sky shimmer in the heat: fully under a clear sky, half as much under cloud, fading in after sunrise and out before sunset.

Desert sand

  • The desert ground has new sand textures with ripples, from Sands of the Alik'r.

Settings

  • All of it is on by default in the enhanced outdoors. Snowfall, Windfall and Heat Haze each have their own switch in Features; the desert sand and the winter ground are packs of their own on the Replacement packs card.

What's Changed

  • Snowfall, Windfall, Heat Haze and Sands of the Alik'r - ported, audited and made cheaper (ALIKR1, HAZE1, WINDFALL1, SNOWFALL1, AUDIT ENVIRONS) by @Lattymoy in #692

Full Changelog: app-v0.1.6988...app-v0.1.6998

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