github Lattymoy/daggerfall-js-source app-v0.1.6815

latest release: app-v0.1.6821
one hour ago

Patch Notes: Physical Items

Loot you can see

  • A fallen foe's gear now spills out of the body and lands round it, each piece shown as itself. Press on a piece (from up to 3 m) to pick it up. You take the whole stack or nothing. The body still holds everything, so opening it still works as before.
  • Shift-click an item in your pack to drop it in front of you as itself. Several drops fan out on the ground instead of piling up, and never land behind a wall or on a table above the floor. Locked, bound and pack-only items still refuse to leave, and so do your horse and wagon. With your wagon or a chest open, Shift still stows there.
  • Each item shows its own picture: its Morrowind model when Morrowind data is attached, its classic picture otherwise. Until its picture arrives, a dropped item keeps its loot bag.
  • Rarity shows on the ground: Magic-or-better items get an outline in their tier's colour, and Rare-or-better ones stand the same line of light the world boss's spoils do.
  • Items come to rest against walls rather than through them, stop moving while the game is paused, and ride along with a body on a moving deck.
  • Settings are under Features > Physical Items by demifiend000: turn it off, choose which kinds of loot spill from bodies, how hard it is thrown, and how big items are. Size and outline changes apply straight away.

What's Changed

  • PI1: Physical Items (demifiend000) - loot lies in the world as itself by @Lattymoy in #680

Full Changelog: app-v0.1.6809...app-v0.1.6815

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