Patch Notes: Revenants flee
Revenants
- A beaten revenant of rank 1 or 2 now usually breaks and runs, and it really gets away. Before, every flight was run down and it knelt every time, so killing you was almost the only way a revenant grew stronger. Now escaping is the usual way.
- A fleeing foe now sprints at twice its walk, which is faster than a player running at average Speed and Running. A fast runner, a bow or a spell can still bring it down.
- Fixed: a foe that broke while circling you used to keep circling instead of running away.
- From rank 3 nothing changes: you still break its will to make it kneel.
What's Changed
Full Changelog: app-v0.1.6780...app-v0.1.6783