github Lattymoy/daggerfall-js-source app-v0.1.6700

latest releases: app-v0.1.6792, app-v0.1.6783, app-v0.1.6780...
8 hours ago

Patch Notes: Repairs Objects

Fixed

  • Repairs Objects now mends the gear you are wearing. Before, each repair went to the first damaged thing anywhere in your pack: a worn piece of loot, a looted book, spare shoes, even a lit torch's fuel. The armour and weapons you wore were rarely touched. Now it mends the most worn piece you are wearing first. Only when everything you wear is whole does it move on to your pack, again most worn first.
  • Weapons mend at a dagger's pace. Since every weapon type was given the same condition pool, a repair of 1 point barely moved a weapon. Every weapon now mends 32 points every four game minutes (about every 20 seconds of play), the share a dagger always got: 2% for iron and 0.25% for Daedric. A battered weapon is like new in under three game hours at iron, about eight at Dwarven and about a day at Daedric.
  • It no longer refills what a smith won't repair. That means torches, lanterns, candles, arrows, a campfire's fuel, a bedroll's nights and the doses of Waking Salts and Meditation Candles.

Unchanged

  • Armour, clothing and jewellery still mend Daggerfall's 1 point at a time. So do the uses of classic magic items and artifacts.
  • Enchanted items still mend only with Allow Magic Repairs, which is on by default and always on online.
  • It still mends one piece every four game minutes, and only for you.

What's Changed

  • MEND-WORN: Repairs Objects mends what you wear, the most worn first, never what a smith refuses, and every weapon at a classic dagger's share by @Lattymoy in #662

Full Changelog: app-v0.1.6693...app-v0.1.6700

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