github Lattymoy/daggerfall-js-source app-v0.1.6690

2 hours ago

Patch Notes: Fast shadows, without the flicker

Enhanced Lighting

  • The shadow cache is on again by default, so lamp-lit rooms such as taverns, shops and guild halls get their frame rate back.
  • Fixed the shadow flicker with Enhanced Lighting on Windows: a rapid, strobing flicker on some NVIDIA cards, and on others every shadow in a room blinking at once. It came from how the cached shadows were copied on Direct3D, not from the cache itself.
  • The "Shadow cache (faster, may flicker)" switch is gone from Enhanced Lighting. It is no longer needed.

Patch Notes: Clear roadsides and blended climates

Roads and paths

  • Trees, bushes and rocks no longer stand on roads and tracks, and their branches no longer hang over them. This includes the 3D trees from Low Poly Trees.
  • Herb patches, ore veins on open stone and Motherlodes keep off the roads too.
  • Forests no longer grow across dirt tracks.
  • Settings › Clear roadsides (on by default). Off lets them grow up to the edge of the road, as Daggerfall does.

Climates

  • Where two climates meet, the land no longer changes along a straight line. The border wanders and breaks into patches about two hundred metres deep: grass thins out into sand, rock creeps into the woods, snow comes in drifts.
  • The trees follow the same border. Near it, each tree belongs to the climate of the ground it stands on.
  • The grass follows it too.
  • Settings › Blended climates (on by default). Off changes them at a straight edge, as Daggerfall does.

Both settings take effect when the world next loads. Online, both are always on, so everyone sees the same trees in the same places.

Fixes

  • In winter, the trees of a wood are cover the way they are the rest of the year: enemies hide behind the trunk and under the crown.

What's Changed

  • VERGE1 + ECOTONE1: the wild keeps off roads and tracks; climates meet at a wandering, patchy border by @Lattymoy in #660
  • CACHE-COPY: the shadow flicker was the cache's copy on Direct3D - fixed, and the shadow cache on by default again by @Lattymoy in #661

Full Changelog: app-v0.1.6678...app-v0.1.6690

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