github Lattymoy/daggerfall-js-source app-v0.1.6612

latest release: app-v0.1.6614
2 hours ago

Patch Notes: Project Legacy

Your family carries on

  • Project Legacy (by Lattymoy, Gh𧆠and Positronico) is now part of the game and is on by default (you can turn it off on its tile in Features). Every new character founds a house, unless you choose No lineage online: a surname, a seat in the first town you stand in, and often a brother or sister or two you can play later.
  • When you create a character you choose how death works for your house. Online the realm keeps your house, and the choice is an Enhanced Plus popup with a third answer:
    • Enduring: death isn't the end, but it costs you. Arkay takes years from your life, and the price depends on your race's lifespan. In old age you get the option to pass the mantle to an heir. When your years run out, your line carries on.
    • Bloodline: death is final. A Succession window opens and you pick who takes the mantle: any living member of the family, or, if the fallen was meant to have an heir, a newborn child of theirs.
    • No lineage (online): no house and no heirs. Death works the way it always has online. Offline the choice keeps its two answers; to play there without a house, turn Project Legacy off in Features.
  • Heirs are born, not copied. Their stats, skills, career and race draw on their parents', with a share of the family estate (up to 9,900 gold, paid as a letter of credit).
  • A character with a one-word name founds a house named for its seat: the first town you reach makes Janome's family the house "of Sentinel", brothers and sisters included, and the game tells you so.

Heirlooms and the death quest

  • A fallen character may leave behind an heirloom, their most valuable worn weapon or armour, renamed for the house.
  • Their remains lie where they fell, together with the heirloom and part of their purse. Their heir gets the death quest "The Bones of ": it's in the journal, followed by the Quest Guide, and circled on the map. Reach the spot and the remains open like any container: take what you want, and anything you leave stays with them for your next visit.
  • If you sell or drop the bones, they return to where your ancestor fell.
  • Lay the remains to rest at a temple or at the family seat. You get the ancestor's blessing (+3 to their best skill, at most +9 on any one skill), and the heirloom grows stronger with each generation that carries it home.

Your family lives in the world

  • Family members you aren't playing now live in the world. If your line owns a house, they live in the family home. Choose which house that is on the Family tab's House page. With no house, they live in your family's seat town, in a house the town lends them.
  • They keep a daily routine like the town's other residents: asleep at home at night, out in the market and the streets by day.
  • A family member you've played appears in their own body: their race and the gear they wore at their last save, drawn the way other players are drawn online (the Other players card in Features decides how). Someone you've never played wears the town's own clothes.
  • Talk to one and they greet you as family ("Mother! You're home."). You can then Play as them, have a normal Talk, or say Goodbye. Your current character is saved first. A member you've never played starts out in the town where you met them.
  • Save a character inside one of your family's houses and they'll be waiting there when you switch to someone else. Save them anywhere else and they're "on their own journey" until you play them again.
  • In conversation, a family member shows their own face, the one picked when they were created.
  • A family member you kill is dead for good, and the House page records who killed them. One a monster kills in the street is dead for good too, and the town hears of it.
  • On by default. You can turn it off with Family In World in Project Legacy's settings.

Courting, marriage and children

  • A townsperson who counts you a friend can be courted: ask them about Courtship in conversation, once a day. How it goes depends on your Personality, your Etiquette and your tone.
  • When their heart is full, ask for their hand (Marriage). You're wed at the temple of their town: walk in and you're asked whether to marry there and whether they take your house's name.
  • Your spouse joins the house, keeping their own face and their own day. They live in your family's house in their town if your line has one there, otherwise in their own home. Every thirty days there's a one-in-four chance of a child, at most six with each spouse. Children can't be played until the mantle passes to them.
  • If someone you're courting dies, the courtship ends.

The world remembers your house

  • A child born to the house inherits part of their parent's reputation: a quarter of their standing with each region's law and with each guild, and half of how each townsperson felt about them. ("Your mother saved my son.") A grudge carries over too.
  • Towns talk about your house. A death, a laying to rest, a wedding and a birth are news for a week in the town where it happened and in your family's seat.
  • The revenant that killed your ancestor comes after their heir. The journal and the House page name it.

Your house online

  • Characters made before this update have no house online. Online, a house is founded only when a character is made, so to play Project Legacy online, make a new character. Your existing characters play exactly as before, and their Family tab says why they have no house.
  • Online, your family lives in the realm: every device you play on sees the same house, its living and its dead.
  • Bloodline is open online. A Bloodline death online is final everywhere: no older save, on any device, can be played past it. The heir you choose is born into the realm as that member of the family.
  • Your house's name shows under your name online - over your head, on your Inspect card and on your character list: "☠ Ysolde II of House Hlaalu". The skull marks a Bloodline; the numeral, the second of the house to bear that name.
  • Two players can wed. Stand in a temple together, inspect the other player and press Propose marriage; they answer yes or no. Each of you keeps your own house, and each family records the other as a spouse. Children come to each house in its own time.
  • If your spouse's character dies or is deleted, word reaches you the next time you're online (within ten minutes if you are). You may wed again.
  • A fallen character's Stores, professions and market place fall with them: nothing of theirs can be withdrawn or used after their death.
  • The homes you own in the realm are your family's houses. Your family lives in them, and a character saved in one waits there, just as offline.

The Family tab

  • The pause window has a new Family tab, between Holdings and System, with three pages: the Tree (zoom, pan, play as a sibling, pass the mantle, and where each member lives), the House (model, seat, generations, the living and the fallen, and your homes) and the Hall of Ancestors (every house you have founded). Keypad / opens it.
  • Your character sheet (the pause window's Stats tab) shows your house: its model and your generation, and in an Enduring house your age against your lifespan, the years Arkay has taken, and when you become an elder.

Built to hold up

  • A permadeath can't be undone by quick-loading, closing the game under the death screen, or a second tab of the same family. The death is recorded the moment it happens, and if the browser's storage refuses to save it, you're told and it's tried again.
  • Loading an older save of a fallen or retired family member shows the house's waiting Succession, or offers you the member who carries the line now, instead of letting you play the past.
  • An heir is saved the moment they're born. If that first save fails, nothing is lost: reload and they're born again, inheritance and all.
  • An heirloom can't be taken twice by rewinding or switching between family members, and an ancestor's remains can't be stashed in a chest to make a second set of bones.
  • A character copied from online to offline play starts a family of their own instead of sharing the original's (none if it chose No lineage). One copied into online play has no house there, like any character made before this update.
  • Holding a key can't confirm a choice by accident. The line's end and "Play as" at a family meeting both ask twice. The Family tab can be walked with Tab.

Fixed from the original mod

  • The heir no longer inherits the dead character's leftover state. Sibling kits use the sibling's own race and class. Switching characters no longer drops you at the map's corner. Plus the other fixes listed in the design record.

What's Changed

  • Project Legacy: families, two death models, heirlooms and the Family tab by @Lattymoy in #631

Full Changelog: app-v0.1.6575...app-v0.1.6612

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