Patch Notes: Quests in Beautiful Villages and Beautiful Cities
Quests
- Quests that wouldn't start in towns redesigned by Beautiful Villages and Beautiful Cities now start. When the mods took away a building a quest needs (a second tavern, enough houses, a weaponsmith, a pawnshop), the quest uses the nearest town that has one. This covers villages that lost a tavern, the Kynareth temples, manors, and Beautiful Cities' shops. A quest that never fit a town, even in Daggerfall's own layout, still isn't offered there.
- Pothago's Dark Brotherhood contract that needs a weaponsmith now starts, using the nearest one in the next region.
- A quest character whose usual building is gone from their town lives in a house of that town, not in another town.
- Thieves Guild and Dark Brotherhood contracts can be handed in again after a town's layout changes. A temple priest is always found in their own god's temple, and a questor still standing where you met them stays there.
- Shared party quests no longer move their quest location to another building every time the party syncs, and party members see the same house name.
- An item or person placed in a quest building after it was shared now appears for every party member.
Temples
- Every Beautiful Villages temple has its god's Daedra summoner again. The summoner stands apart from the priest, so clicking the priest always reaches the priest.
What's Changed
- QUEST-AUDIT II: quests the town mods broke, measured and fixed (nearest-town sites, temple summoners, four re-seat holes) by @Lattymoy in #636
Full Changelog: app-v0.1.6540...app-v0.1.6546