github Lattymoy/daggerfall-js-source app-v0.1.6495

latest releases: app-v0.1.6510, app-v0.1.6508
4 hours ago

Patch Notes: Field fixes - ramps, ships, teleporters, companions

Dungeon map

  • Steep ramps in hallways now fill in on the 3D dungeon map once you have walked them, like the corridors around them.

Ships

  • A boat or ship whose hold is too heavy to carry packed can no longer be picked up into parts nobody could carry. "Pick up" now says "her hold is too heavy", and fast travel or a landfall leaves her moored. Lighten her hold to pack her.

Dungeons

  • Red brick teleporters you walk into now always send you on. Before, some only worked when clicked.

Companions

  • Sworn revenants and crew ashore now go after the enemy fighting you first, instead of standing still or wandering toward an idle enemy behind a wall.

Quests

  • The Haunted House (and other quests SEALED-CELLAR fixed): if you saved inside the house while the foe was in the sealed cellar, it now stands by the hatch when you load.

What's Changed

  • FIELD BUGS 2026-10-05c: dungeon map ramps, heavy ship parts, flat teleporters, companions in a fight, the Haunted House save by @Lattymoy in #633

Full Changelog: app-v0.1.6491...app-v0.1.6495

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